[relz] Raven Rock Expanded

Post » Sat Feb 16, 2013 2:02 pm

http://skyrim.nexusmods.com/mods/31582

Pics:

http://static.skyrim.nexusmods.com/mods/images/31582-1-1360937813.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-5-1360876848.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-2-1360876847.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-3-1360876847.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-2-1360734780.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-4-1360734781.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-3-1360734780.jpg
http://static.skyrim.nexusmods.com/mods/images/31582-1-1360876847.jpg




Description

Changes to the Dunmer town of Raven Rock to make it feel a little bigger and more alive.

Features and additions

- New Store: A book store with many books to browse and buy including the new books from the DLC and the large collectable series "36 lessons of Vivec" in a special bookcase.
- New Open Store: A clothier. Selling local and imported Attire.
- New Open Store: Fishery.
- New Store: Magic Shop. Selling high level staves, scrolls, spells and robes. Also can be a thievs guild radiant quest target.
- New western Guard ramp in the town's western entrance. Didn't look right to have a huge wall to one side and the other open.
- New unique Morrowind style banners for the 4 new shops and the Retching Netch.
- New Unique clutter and statics from modder resources mentioned in credits.
- New patrol Guard and increased patrol distance to accommodate the new areas.
- New Prayer idle markers in the temple usable by any sandboxing NPC. (See pic)
- All new and edited Areas Fully navmeshed and tested error and crash free.

New NPCs:

Ildos, Woodcutter, general worker, also a regular temple visitor.
Saveri, owner of the book store.
Relosa, runs the clothier.
Nurisea, Relosa's sister, runs the magic shop.
Rayna, A bard at the corner club.
Sarvil, Fisherman and owner of the fishery.

All new NPCs have unique AI Packages and schedules.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat Feb 16, 2013 9:44 am

I'll have to check this out! But just a note, it's totally okay to post links to your mods on these forums.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sat Feb 16, 2013 9:59 pm

I was told I can't yet in OP..but I can now so I fixed

Anyway, Also I have a related mod, Severin manor improvements which fixes and improves many Severin manor without going overboard

http://skyrim.nexusmods.com/mods/31167
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm


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