[IDEA] Realisitic Perk Acquisition...

Post » Thu May 17, 2012 6:09 am

Alright, some people will hate this idea to death, but I feel some will like it.

So there I was, crafting some iron daggers, then I leveled up! I put the perk point into better enchantments. How does this make sense? I feel the perks should be divided into 3 categories like they already are combat, stealth, magic. If I'm enchanting, I shouldn't get a perk to be better in combat. So for instance, if I leveled enchanting, and that was the level to bring me up overall, I should be able to put my perk in only magically categorized perks.

I feel a mod like this would encourage specific training, add some realism, and just be a bit more satisfying in leveling.

Thoughts?

I have little scripting/programming knowledge, but I feel it wouldn't be a tough script. I just don't know where to begin. I think this could be accomplished through SKSE.

According to the strategy guide, these are the correct categories:

Combat: Smithing, Heavy Armor, Black, Two-Handed, One-Handed, Archery
Stealth: Light Armor, Sneak, Lock Picking, Pickpocket, Speech, Alchemy
Magic: Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting

I think light armor should be credited for combat as well though, due to some rogue playstyles. As well as archery also contributing to sneak skills.
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