The second project we'll be working on will be damage modifiers. The intent is to bring about a realistic nature to weapon damage. The hardest part here will be armor modifiers, of course. But we may leave those alone for now. This is going to make the world of Skyrim much more lethal.
And, of course, the economy. While I think a living economy mod is too ambitious as of yet, we'll be looking at reducing currency availability and price (two gold coins are going to be hard to come by, but they will buy you a weapon or some armor). We'll also be looking at fleshing out the barter system to the point where traders might actually prefer real goods over currency.
Spoiler
especially in a post-apocalyptic world
One of the other issues we have right at the start are the shouts. We're looking into what ways we could mod them to absolute minimal availability without affecting the main quest. If you have any ideas you'd like to see, let us know.
This is a long-term mod project, and we intend to get these done in modular fashion, so there won't be a "all or nothing" type of project. We have some more ideas for down the line, but those will come out when they come out.
If you're looking at joining our team, let me know.