Realism Overhaul ideas thread

Post » Mon May 14, 2012 3:12 pm

Hello, as we all know Skyrim is pretty much unplayable right now as it seems it was designed for 10 years old with ADHD and doesnt even require from the player to think strategically... actually, it doesnt require to think at all. Its a hack and slash with dragons.

I intend to make mod that will address several aspects of the game and this thread is to prepare a proper concept for those changes. Please post your ideas, I will try to keep the main post updated with them (I will start by posting my own).

Note that your ideas have to increase realism of the game and be easy to implement - I prefer changing global values than editing every piece of armor in the game by hand, also I'm not going to change things that would require complicated scripts or editing cells.

Proposed changes:

- during a fight disable the ability to change loadouts (right now there is no point to use spell/weapon loadout as you can instantly switch from spell/spell to shield/weapon with no penalty)
- during a fight disable the ability to use potions (you cant really take out of your pocket a 500ml bottle and drink it during a sword fight, cant you?)
- make health, magicka and stamina potions have a regeneration over time effect instead of instant effect
- durations of all spells and potions multiplied by x10/x20 (you should drink potions before you head on to battle, think before you act!)
- multiply bow damage by x3 (bandits should die at most from two arrows and only if you have no archery perks whatsoever, also you cant switch back to a melee weapon during a fight so it wont be OP, at least for the player)
- reduce carry weight to 100/150 (you cant really carry a dozen swords, cant you?)
- reduce magicka and health regen

This will be a mod mainly for my own pleasure so if you dont like those changes dont post unless you have something constructive to say.
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Emma Parkinson
 
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Post » Mon May 14, 2012 9:21 am

spell damage should scale with skill level as weapon damage does
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Dewayne Quattlebaum
 
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