- Just another needs mod with some twists

Nexus: http://skyrim.nexusmods.com/mods/26228/
I made this mod because all existing needs mods I found are either too complex or no longer maintained. I'd rather not to get into calories, nutrition formulas etc.., I want a relatively simple needs mod that blends in with the game, but still enough functionality to be fun. I used TRO in my first play-through and like the concept, but it's abandoned, so I set out to emulate it and build my own, that's how this mod started. Many ideas were borrowed from Basic Needs, many indeed, so I feel proper credit must be given where it's due.
http://www.youtube.com/watch?feature=player_embedded&v=GGhTRuZX99A
Features:
Progressive Diseases: diseases are no longer easily ignored nonsense. Initial syndromes are still mild (as in vanilla), but without treatment, things get worse, much worse, over time. Also, you get tired more quickly while carrying diseases, and will need rest to fully recover. By rest, I mean a clean bed and warm fire, you're likely to catch more diseases sleeping in a dirty bandit camp.
Hunger has 6 stages: Gluttony, Satiated, Peckish, Hungry, Very Hungry and Starving
Eating and drinking animations when you eat/drink.
New and modified recipes, alternative texture for stews.
There is 15% chance eating raw food will catch diseases.
Stale/spoiled food not only tastes disgusting, but will also give you diseases.
Food items in barrels, sacks have been greatly reduced, and most of them you do find will be stale.
Some large food items like cheese wheels will provide several servings, you don't finish the whole thing in one bite.
Thirst has 5 stages: Quenched, Slightly Thirsty, Thirsty, Very Thirsty and Dehydrated
You can refill empty bottles in any river, or you can ask for clean water in inns and taverns.
Drinking river water directly can cause diseases, boil before drinking.
Herbal Tea will give you +10 speech for 300 seconds, also reduce hangover.
As you must have noticed, there is no dying of hunger/thirst in this mod. This mod doesn't kill you, only to make it "inconvenient" enough to stimulate the need for food.
Inebriation has 5 stages: Sober, Dizzy, Drunk, Wasted, Blackout;
with visual and random stumbling effects, the last stage knocks you out right on the spot, only to wake up 4 hours later head spinning.
Sleep has 5 stages: Well/Rested(vanilla), slightly tired, tired, very tired and exhausted;
There is 10% chance you will catch diseases while sleeping outdoors or in dungeons. Also, you must sleep for enough hours to get fully rested. A basic portable bedroll is also included, use the tanning rack to craft, sneak to unpack.
This mod is compatible with vampire, werewolves and cannibalism. Vampires have no need for food or water, and werewolves/cannibals feeding will satisfy hunger and thirst.
Configuration: You can adjust Hunger/Thirst/Fatigue rate and disease chance in game, to better fit your timescale and play style. The default setting should be fine for timescale 15-20(vanilla). Further customization is possible through console, i'll post the details if anyone's interested.
Compatibility: Not compatible with same type needs/diseases mods of course. Patch for WATER v1.5 is already included.
To install: simply drop in the files, check the esp. The first time you load the mod, you will receive a few sugar balls, eat one to start the mod.
To uninstall, please eat one of those sugar balls to stop the mod, and cure yourself of any disease, before removing the files.
p.s. This mod works very well with my inns and taverns, they're made to work together after all.
