...Really disappointed- no RDoT DPS build possible

Post » Sun Oct 20, 2013 9:43 pm

As stated in the title, so far it seems from evaluating the skill trees of ALL the classes and ALL weapon abilities, DoT's seem relegated to being a melee only combat style. Upon hearing of this game I was giddy and knew from the start that given the option I would go for the traditional "Dark Caster" build. Good CC, life draining DoTs, and some damage or even pets on the side.

But looking at it now, the closest fit for my favorite and pretty much only play style is the Nightblade. And while the Nightblade an definitely be built to fit the mold for a "caster", the DoT abilities in their arsenal are melee ONLY. This is a major set back and discouragement form my preferred build, which involves getting away from the enemy and staying away from the enemy with CC and some gap openers and letting DoT's melt them and restore my health. It's a build that I've found I play best with.

After the underwhelming experience I had with magic in Skyrim, I had high hopes for some great variety with what kinda caster I could be in ESO, but as soon as I popped a look at some of the class skill trees and weapon skills, I could literally find no effective combination to come close to this iconic play style.

I know the game is in late beta, but I was wondering if anybody here felt this way?

To me, an established MMO players play-style is key to his or her enjoyment in the game. If I can't accurately reflect the way I want my character to play in a game all about choice, it just leaves the whole experience bearing a sour note.

Is there any reason why there was no apparent inclusion of long-ranged DoTs? It doesn't seem to be overpowered; from the looks of it, the nightblade is just as effective as putting distance between him and a target after applying DoTs that both heal him and even keep an enemy locked down while a DoT ticks away at their health, while a sorcerer's effective CC servers as HoT for the enemy. Why? Range has never really been much of an effective defense against enemies in PvP in any MMO I've ever played, not enough for such massive disparities to exclude Ranged spells from having DoT effects similar to melee equivalents.

Is any WoW Lock, Rift Lock, GW2 Necromancer disappointed in the lack of a soul-svcking DoT approach to casters?

I'm a sad sorcerer =(

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Ana Torrecilla Cabeza
 
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Post » Sun Oct 20, 2013 10:02 am

I haven't looked at the skills. but my favorite class from any mmo is warlock from world of warcraft. gw2 necromancer left me very disappointed. if eso doesn't provide a DoT/drain option for a caster than I will also be disappointed with it.

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Laura Shipley
 
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Post » Sun Oct 20, 2013 5:37 pm

A DOT build is definitely doable. Nightblade caster is definitely the best way to do it if you want a warlocky type feel.

There's skill trees that we haven't seen yet. Don't worry.

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Yama Pi
 
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Post » Sun Oct 20, 2013 7:06 pm

Yeah Locks in WoW are, IMO, the best designed "Dark Caster" out of any game. Rift was alright, but WoW Locks have been my most comfortable playstyle and ever since I played one back in 05 I've played a Lock/Necromancer class in every single MMO that had that option. When it didn't I either didn't pick up the game or played through it with limited interest. Something about both the playstyle and theme that goes along with said playstyle makes me so much more thrilled with the game.

From descriptions of both Sorc and Destro staff abilities, neither have any DoT's. The Nightblade Siphoning tree is pretty much exactly what I want for a caster, can I trade invisibility for putting those attacks at a range?

Mage Class Skills

Dark Magic

Ultimate Abilities

  • Negate Magic – unlocks rank 12
  • 28m range/ 8m radius – 250 ultimate – no cooldown
  • For 8 seconds...
  • dispel enemy magic effects in area
  • enemies casting in area will be silenced for 5s and take heavy damage

Active Abilities

  • Encase – unlocks rank 1
    • instant – 15m radius – 80 magicka – no cooldown
    • immobilize enemies in front of you for 4.5 seconds
  • Repulse – unlocks rank 4
    • instant – 5m radius – 52 magicka – no cooldown
    • nearby enemies are knocked back 6m and snared 45% for 4s
  • Rune Prison – unlocks rank 24
    • 1.5s cast – 28m range – 48 magicka – no cooldown
    • disorient enemy for 15s
    • targets have increased health regeneration while affected
  • Dark Exchange – unlocks rank 34
    • 4s channel – self – no cost – no cooldown
    • While channeling
      • restore health and magicka
      • drains 23% stamina per second
  • Daedric Mines – unlocks rank 50
    • instant – self – 96 magicka – no cooldown
    • Summon 3 mines for 30s
    • mines take 3s to arm, then deal 7 magic damage to nearby enemies
    • enemies damaged by mines are immobilized for 1.5s

Passive Abilities

  • Unholy Knowledge – unlocks rank 8
    • passive – self
    • reduce ability magicka and stamina costs by 5%
  • Blood Magic – unlocks rank 19
    • passive – self
    • hitting an enemy with one of your dark magic spells heals you for 5% max health
  • Persistence – unlocks rank 29
    • passive -self
    • increases duration of your dark magic spells by 20%
  • Exploitation – unlocks rank 39
    • passive – self
    • increase critical strike rating by 15% when attacking targets affected by daedric magic
Daedric Summoning

Ultimate Abilities

  • Summon Storm Atronach – unlocks rank 12
  • instant – 28m range / 8m radius – 200 ultimate – no cooldown
  • summons an immobile storm atronach to targeted location for 12s
  • enemies in the area are stunned for 3s and take 21 shock damage

Active Abilities

  • Unstable Familiar – unlocks rank 1
    • instant – self – 50 magicka – no cooldown
    • summon a familiar to attack enemies for 1min
  • Daedric Curse – unlocks rank 4
    • instant – 28m range – 44 magicka – no cooldown
    • enemy cursed for 6s when effect completes all nearby enemies take 18 magic damage
    • only 1 curse may be active at a time
  • Summon Winged Twilight – unlocks rank 24
    • 1.5s cast – self – 100 magicka – no cooldown
    • summon a winged twilight to attack nearby enemies for 1min
    • taunt nearby attackers
  • Bound Armor – unlocks rank 34
    • instant – self – 80 magicka – no cooldown
    • While toggled on
      • gain 150 armor
      • magicka regeneration decreased by 25%
  • Conjured Ward – unlocks rank 50
    • instant – 20m radius – 60 magicka – no cooldown
    • create a 24 point damage shield on self and summoned creatures for 20 seconds
    • absorbs 75% of damage taken

Passive Abilities

  • Rebate – unlocks rank 8
    • passive – self
    • receive 12% max magicka when one of your summons is killed
  • Power Stone – unlocks rank 19
    • passive – self
    • reduce cat of ultimate abilities by 15%
  • Daedric Protection – unlocks rank 29
    • passive – self
    • increase health regeneration rate by 20% while you have any summoning ability slotted
  • Expert Summoner – unlocks rank 39
    • passive – self
    • Your summoned creatures fain the following bonuses
    • winged twilight – duration increased 50%
    • familiar + clanfear – movement speed increased 20%
    • atronach – range increased 30%
Storm Calling

Ultimate Abilities

  • Overload – unlocks rank 12
  • instant – self – 125 ultimate – no cooldown
  • While toggled...
  • light and heavy attacks are replaced with empowered versions that cost ultimate

[/list]Active Abilities

  • Mages Fury – unlocks rank 1
    • instant – 28m range – 36 magicka – no cooldown
    • deals 6 shock damage
    • enemies below 20% health take 18 shock damage
  • Bolt Escape – unlocks rank 4
    • instant – self – 64 magicka – no cooldown
    • stuns nearby enemies for 1.5s
    • teleport forward 15m
  • Lightning Splash – unlocks rank 24
    • instant – 28m range / 4m radius – 52 magicka
    • leaves a pool of lightning for 5s that deals 5 shock damage every 1s
    • an ally in the area may activate conduit, instantly shocking enemies for 15 shock damage
  • Surge – unlocks rank 34
    • instant – self – 80 magicka – no cooldown
    • For 17s
      • increase power by 3
  • Lightning Form – unlocks rank 50
    • instant – self – 56 magicka – no cooldown
    • For 6s
    • take 40% less damage
    • deal 2 shock damage to nearby enemies every 1s

Passive Abilities

  • Capacitor – unlocks rank 8
    • passive – self
    • increase magicka regeneration by 10%
  • Energized – unlocks rank 19
    • passive – self
    • increase damage of your lightning magic abilities by 5%
  • Disintegrate – unlocks rank 29
    • passive – self
    • your lightning spells have a 10% chance to instantly disintegrate low health targets
  • Expert Mage – unlocks rank 39
    • passive – self
    • reduce the cost of your lightning spells by 10
    • Destruction Staff

      Active Abilities
      • Destructive Touch – unlocks rank 1
      • instant – 7m range – 60 magicka – no cooldown
      • - deals 4 magic damage to target enemy
      • - fire touch causes knockback
      • - frost touch causes deep freeze
      • - shock touch causes disorient
      • Force Shock – unlocks rank 5
      • instant – 28m range – 60 magicka – no cooldown
      • - deals 6 magic damage and interrupts casting enemies
      • - enemies you interrupt are stunned for 3s and ser off balance
      • Wall of Elements – unlocks rank 20
      • instant – self – 60 magicka – no cooldown
      • - create an elemental wall that deals 6 magic damage every 1s to enemies inside
      • - wall lasts for 2.5s
      • Impulse – unlocks rank 30
      • instant – 8m radius – 40 magicka – no cooldown
      • - deals 5 magic damage to nearby enemies
      • - 100% chance to apply concussion, chilled, burning, based upon element used
      • Weakness to Elements – unlocks rank 40
      • instant – 28m range – 40 magicka – no cooldown
      • - target takes 20% extra damage from fire, shock, and cold for 15s
      Passive Abilities
      • Tri Focus – unlocks rank 9
      • passive – self
      • destruction staff heavy attacks have the following effects
      • - Frost: snare enemy 40% for 3.5s
      • - Shock: deals 10% splash damage to 2 nearby foes
      • - Fire: reduce enemy spell resistance by 80 for 6s
      [*]Penetrating Magic – unlocks rank 15
      • passive – self
      • - your destruction spells bypass 50 resistance
      [*]Elemental Force – unlocks rank 25
      • passive – self
      • While you have a destruction staff equipped
      • - increase chance to apply fire, shock and cold status effects by 15%
      [*]Ancient Knowledge – unlocks rank 35
      • passive – self
      • While you have a destruction staff equipped
      • - your heavy attacks charge 10% faster
      [*]Destruction Expert – unlocks rank 49
      • passive – self
      • While you have a destruction staff equipped
      • - restore 40 magicka when killing an enemy with a destruction spell
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Sunny Under
 
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Post » Sun Oct 20, 2013 12:04 pm

Yeah but the Nightblade DoT's are MDpS =\ big difference from a nice soul svcking RDpS DoT

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Sheeva
 
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Post » Sun Oct 20, 2013 6:46 pm

False

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Krystal Wilson
 
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Post » Sun Oct 20, 2013 3:49 pm

What's this? A gleaming spot of hope in my depression? Please, explain O_O!

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Benjamin Holz
 
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Post » Sun Oct 20, 2013 7:40 pm

...I'm an idiot. Re-reading the Nightblade info, it shows that Cripple/Strife is a ranged attack, and so is agony!

Happy lock is happy =).

Hehehe, now time to plan my build...this'll be interesting workign within the limited caster tools of a Nightblade but I'm confident that I can make it work.

Nightblade even has an AoE Melee range fear!

Well I wasn't expectign this class choice but god am I happy XD

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Flash
 
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Post » Sun Oct 20, 2013 7:09 pm

I told you....false.

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Danny Warner
 
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Post » Sun Oct 20, 2013 11:58 am

There are other trees we might not have seen yet. Keep in mind.

Also there are morphs for all of these skills that change their innate properties.

There are ways and means, friend. Trust me.

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Charity Hughes
 
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Post » Mon Oct 21, 2013 12:47 am

I see that now! Thank you XD

I wonder though...Agony seems deliciously over powered if I do go for a high magicka regen character >;D. An 18 second chain castable CC with an included DoT portion?

Much CC trolling will ensue. Hehe, came here dejected, now I leave feeling more pumped than ever :D

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Schel[Anne]FTL
 
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Post » Sun Oct 20, 2013 9:55 am

Morphing would certainly be interesting! Looking at some of these Nightblade abilities I would love it if more could be morphed into 28 meter ranged abilities. Fear, for example.

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danni Marchant
 
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Post » Sun Oct 20, 2013 6:08 pm

I suppose I should just delete this thread, then? How'd I go about doing that?

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Jimmie Allen
 
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Post » Sun Oct 20, 2013 11:15 am

Report it to a mod and they will delete it.

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cutiecute
 
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Post » Sun Oct 20, 2013 4:58 pm

yeah I like dark magic. mages are too elemental for me. fire can be cool to cast but I really dislike ice/water, and earth magic. it's nice to see these other people in the thread telling us that dark magic will be possible for a caster.

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JUan Martinez
 
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