The Reason why this game was capped at 12 players was because the code Can't handle it, I know its a dead horse beaten but 12 Players and it still has medicore connections?
Crytek UK Failed Epicly on the multiplayer netcode. Why didn't Crytek just approach an Already good Game developers Netcode team and ask them to do that for them?
Take Halo: Reach for example, They have a 16 player Cap, but those 16 players all have Prestige near lagless connections, Why not approach they're team? why go and buy a failing company and employ them to do the full multiplayer? Who cares if its not all internal, Its good or bad netcode none the less and this will no - doubt put an end to the population online.
Can someone tell me if Netcode can be patched? From what I understand Netcode is what the multiplayer is built on and it doesn't seem patchable to me although I could be wrong so if someone could fill me in abit on that that would be great.