21 reasons to be interested in the Elder Scrolls Online

Post » Tue Jan 01, 2013 11:31 am

This video will talk about 21 reasons why ESO will prevail, and the Shobbycast does a Great job displaying it.
Look at the video in my signature

If you are too lazy to watch the video, here are the 21 points

1.First-Person Done right
2.Controls like skyrim
3.Stealing and Manipulating Items
4.Voice acted Dialogue
5.No cooldowns
6.Stealth for everybody
7.Combo Attacks
8.Gorgeous Graphics
9. Tamriel as a Whole
10.Faction Warfare
11. Classic TES Freedom
12.Books to collect
13.The Classic TES compass
14.Lean UI
15.Intelligent AI
16. Self-Defined Classes
17. Any weapon & Armor
18. The mega server
19. Like-Minded gamers
20. Epic Large scale battles
21. Kill Cams

This video was created by the Shoddycast, and all credit is given to him
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Tue Jan 01, 2013 4:30 pm

You may want to include a link to the video in the actual post, just in case you end up changing your signature to something that doesn't include it.

I watched it, and it does put things in a much better perspective. There are still some areas about TESO that do not make me completely happy as a TES fan, but I can live with it as I know that in order for this to be a TES MMO, it must be an amalgamation of a TES game and an MMO, which means the inclusion of some things I might rather see excluded, and the exclusion of some things that I might rather see included. Being able to accept that as a reality of TESO will be a big step towards having an enjoyable experience in TESO.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Tue Jan 01, 2013 10:56 am

Im not Allowed to put the Link within the actual post, this was the only way I could do it, thanks for your feedback
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Jan 01, 2013 10:39 am

No cooldowns?
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Tue Jan 01, 2013 6:08 pm

Video is too long to make 21 points.

Several of which aren't going to be included in this game, as it would disrupt balance.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Tue Jan 01, 2013 6:41 am

@ Moderators
Could one of you drop a link to the video in this guy's original post?

@Xoticstorm
You're probably too new to be able to post links. After you've been active enough, you should be able to. Then if the moderators don't help out, you can go back and edit the post to do the link...

It is a very good video and should help ease a lot of concerns many people have.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Tue Jan 01, 2013 5:35 pm

Video is too long to make 21 points.

Several of which aren't going to be included in this game, as it would disrupt balance.

Just watch the video. It covers the 21 points. Jeez...
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Tue Jan 01, 2013 5:33 pm

Just watch the video. It covers the 21 points. Jeez...

That really convinced me to watch it... jeez...
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Tue Jan 01, 2013 2:46 pm

That really convinced me to watch it... jeez...

There's a harem in it for you :D
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Tue Jan 01, 2013 3:20 pm

Combat is not exactly like Skyrim....

In essence, you can attack or use abilities only if your targeting reticle is currently over a valid target, so if you and three of your best buddies are going to town on some hapless zombie, it's pretty easy for abilities to simply not trigger because your friend's attack animation put his pinkie finger in the way of your targeting reticle. I'm admittedly a bit disappointed that there's no real-time hit detection, so you can't simply swing your sword and hit the enemies in the arc of the blade, and there doesn't seem to be any way to dodge incoming projectiles. I can understand why those things can be problematic to implement, but the current targeting system needs a great deal of work

I wish it had hit detection like the single player games however I can see why they went with this method instead, though there are MMO's out there that do use hit detection like for instance Tera.

Link to where I got this from: http://massively.joystiq.com/2012/10/22/massivelys-hands-on-with-the-elder-scrolls-online/
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Tue Jan 01, 2013 4:24 pm

There's a harem in it for you :biggrin:

The thing is he is basing the whole idea of the game from pre-alpha gameplay. Pre-alpha means there will be lots of changes.

Items wont be sitting on tables, because someone who came right before me already stole them all...
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Tue Jan 01, 2013 1:46 am

Combat is not exactly like Skyrim....

In essence, you can attack or use abilities only if your targeting reticle is currently over a valid target, so if you and three of your best buddies are going to town on some hapless zombie, it's pretty easy for abilities to simply not trigger because your friend's attack animation put his pinkie finger in the way of your targeting reticle. I'm admittedly a bit disappointed that there's no real-time hit detection, so you can't simply swing your sword and hit the enemies in the arc of the blade, and there doesn't seem to be any way to dodge incoming projectiles. I can understand why those things can be problematic to implement, but the current targeting system needs a great deal of work

I wish it had hit detection like the single player games however I can see why they went with this method instead, though there are MMO's out there that do use hit detection like for instance Tera.

Link to where I got this from: http://massively.joystiq.com/2012/10/22/massivelys-hands-on-with-the-elder-scrolls-online/

That's... dissapointing. If GW2 can pull off realtime hit detection and dodging, why not ESO?

As for the video, I kinda stopped watching after "you will be able to manipulate objects in the world" part... object manipulation in an MMO means you will be able to use world objects like chairs, levers etc. Not that you will be able to stack a pillowcase hut in the middle of a town square. So that part is just plain wrong and kinda places the entire video under a questionmark.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue Jan 01, 2013 7:44 am

Like I said, if you don't believe me or don't believe they will be implemented, most if not all have already been confirmed.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Tue Jan 01, 2013 12:56 pm

The thing is he is basing the whole idea of the game from pre-alpha gameplay. Pre-alpha means there will be lots of changes.

Items wont be sitting on tables, because someone who came right before me already stole them all...

In Ultima Online, well over a decade ago, items could be found sitting on tables. You could take them and they would respawn later. Being able to take things that do not belong to you would likely factor in the thievery mechanics of TESO. Taking potions and other useful items placed in the world would be how thieves would go about getting their stuff most of the time. You think a thief is going to go make his own potions of healing? No... He'll either steal money to buy them, or just outright steal them. If he avoids being cauight, he's playing his character...

Yes, pre-alpha means lots of changes. Some things will be dropped and some will be replaced by better things. It's a process. But the fact that they showed these things to people, knowing they would talk about what they saw, is a sign that they really want to be able to have these elements in the game. What those guests came away with were the points ZOS knows will become the central focus of the hype that will help sell the game. If they do take any of these things out, they need to be responsible and say so BEFORE the game launches.

If they lose even 3/4 of the items on the list here, the remaining 1/4 would still make some good features...
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Tue Jan 01, 2013 8:01 am

In Ultima Online, well over a decade ago, items could be found sitting on tables. You could take them and they would respawn later. Being able to take things that do not belong to you would likely factor in the thievery mechanics of TESO. Taking potions and other useful items placed in the world would be how thieves would go about getting their stuff most of the time. You think a thief is going to go make his own potions of healing? No... He'll either steal money to buy them, or just outright steal them. If he avoids being cauight, he's playing his character...

Yes, pre-alpha means lots of changes. Some things will be dropped and some will be replaced by better things. It's a process. But the fact that they showed these things to people, knowing they would talk about what they saw, is a sign that they really want to be able to have these elements in the game. What those guests came away with were the points ZOS knows will become the central focus of the hype that will help sell the game. If they do take any of these things out, they need to be responsible and say so BEFORE the game launches.

If they lose even 3/4 of the items on the list here, the remaining 1/4 would still make some good features...

What you just wrote is counter to his argument. He used Skyrim as an example. In Skyrim the game doesn't respawn the stuff you stole. If items just respawn, then it is against his argument. It is also very unrealistic, much of the argument posed in the video, to just have plates magically reappear.

Don't make assumption of what they are going to do. They showed these things to people with an inclination that they would talk. Your opinion is the rest of what you wrote.


Like I said, if you don't believe me or don't believe they will be implemented, most if not all have already been confirmed.

Can you show where most of these things were confirmed?
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Tue Jan 01, 2013 6:04 pm

That's... dissapointing. If GW2 can pull off realtime hit detection and dodging, why not ESO?

As for the video, I kinda stopped watching after "you will be able to manipulate objects in the world" part... object manipulation in an MMO means you will be able to use world objects like chairs, levers etc. Not that you will be able to stack a pillowcase hut in the middle of a town square. So that part is just plain wrong and kinda places the entire video under a questionmark.

In Ultima Online you could stack a pillowcase hut in the middle of a town square... Well, if we had pillowcases, we could. In an MMO from more than a decade ago, you could drop stacks of junk in the world and if someone came by before it decayed (automatic cleanup of clutter) they could take it. One person's trash was another person's treasure. I don't know if ZOS will be letting players drop items into the world or not. But nothing will stop ZOS, as I suggested above, from placing items players can pick up and have them respawn, possibly with an attached list of the last 100 people to take it so until a player id drops off the list, they cannot get it again, and they won't even see it.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Tue Jan 01, 2013 4:14 pm

What you just wrote is counter to his argument. He used Skyrim as an example. In Skyrim the game doesn't respawn the stuff you stole. If items just respawn, then it is against his argument. It is also very unrealistic, much of the argument posed in the video, to just have plates magically reappear. Don't make assumption of what they are going to do. They showed these things to people with an inclination that they would talk. Your opinion is the rest of what you wrote.

Obviously, the rules for an MMO where there are others sharing the world with you, there would have to be some slightly different rules handling the availability of placed objects. Ultima Online used respawn timers on reagents you could find in the wild in logical places. It WORKED. There are a lot of old school MMO techniques that have not been used in contemporary MMOs that would actually enhance the gameplay experience. They may not be perfect, but if they work, why not use them?
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Tue Jan 01, 2013 3:12 pm

Furthermore, Thymos...

Morrowind, Oblivion and Skyrim use respawn timers like this on flora you can pick for potion ingredients, the contents of many containers would reset periodically... Encounter respawns also work like this. So the mechanics for this are not without precedence...
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Tue Jan 01, 2013 5:01 pm

You told me to watch the video, I did. I'm discussing the video. I know the rules for an MMO shouldn't be the same as the single player ES games. The OP from other posts around these boards wants this game to be like the other games with multiplayer.

TBH, I don't really care if there are interact-able objects that just rest everywhere. When I play Skyrim, I don't touch 90% of the stuff. Plus the point is moot.

Unfortunately I know we're not going to have the freedom much like the other games. There has to be limiting factors, otherwise it spoils the game as a MMO. I am going to remain a skeptic, even the thread I created is something I don't really believe will be implemented. When we get to beta, and much closer to release, then I'll start taking what is in the game into consideration.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue Jan 01, 2013 7:06 am

You told me to watch the video, I did. I'm discussing the video. I know the rules for an MMO shouldn't be the same as the single player ES games. The OP from other posts around these boards wants this game to be like the other games with multiplayer.

TBH, I don't really care if there are interact-able objects that just rest everywhere. When I play Skyrim, I don't touch 90% of the stuff.

Others likely do. Just because it is something YOU don't find a use for does not mean others will not. You'll likely leave the stuff alone. But someone else might have itchy fingers and try to make off with it without being noticed.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Tue Jan 01, 2013 12:37 pm

Others likely do. Just because it is something YOU don't find a use for does not mean others will not. You'll likely leave the stuff alone. But someone else might have itchy fingers and try to make off with it without being noticed.

I wrote I don't care. That means if it's in, it's in. If it's out, it's out. I don't care.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Tue Jan 01, 2013 12:44 pm

Unfortunately I know we're not going to have the freedom much like the other games. There has to be limiting factors, otherwise it spoils the game as a MMO. I am going to remain a skeptic, even the thread I created is something I don't really believe will be implemented. When we get to beta, and much closer to release, then I'll start taking what is in the game into consideration.

Fair enough.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Tue Jan 01, 2013 7:12 am

In Ultima Online you could stack a pillowcase hut in the middle of a town square... Well, if we had pillowcases, we could. In an MMO from more than a decade ago, you could drop stacks of junk in the world and if someone came by before it decayed (automatic cleanup of clutter) they could take it. One person's trash was another person's treasure. I don't know if ZOS will be letting players drop items into the world or not. But nothing will stop ZOS, as I suggested above, from placing items players can pick up and have them respawn, possibly with an attached list of the last 100 people to take it so until a player id drops off the list, they cannot get it again, and they won't even see it.

Shhh. Can you hear that? That is the sound of massive forum crying when bored trolls stack up barricades of junk in doorways and around vendors. The sort of tearing sound at the end is devs backpedalling through code and removing junk item interaction.

Ultima Online was a sandbox game. There was a lot of stuff you could do there that you won't be able to do in a themepark MMO such as this one. The only way this could work is if junk item interaction was for player's enjoyment only... as in, if there are two thieves in the same room, they both can grab the same silver plate. Neither of them can drop it in the world, only destroy it. Anything else is just asking for trouble (ooh, clumsy me I just spilled 1000 plates around the bank NPC causing people with low-end computers to lag like hell. Oopsie! // Whatever shall I do with these 100 sacks of flour... oh I know, I shall stack them around this quest giver NPC and watch shenanigans occur as players struggle to interact with it! etc.)

Anyway, that's just a small issue, I'm just bringing it up so that people take things with a grain of salt. And think them through.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue Jan 01, 2013 5:48 pm

I actually just got done watching the video - it's nice, but it did get a few things wrong.

First off, he described how he's glad that ES:O will have first-person view because he likes to play it for immersion, being able to see his hands. The devs have, so far, said you will NOT be able to see your hands in 1'st person mode.

Secondly, he said you can "for the first time go from end to end accross Tamriel". That is not true for two reasons... 1) Faction locking makes it impossible to do, though I'm sure he just means to "explore it... but only on three separate characters...", but 2) Not all those zones are going to have everything area open and available to players, sounding like they're going to block-off sections of those lands.

Thirdly, he made an error saying that there are no cooldowns. While there are no "cooldowns" in the traditional sence, there are technically cooldowns via the Stam bar, which amounts to the same thing really - you can't use your abilities until your overall Stamina "cools down". He said it's weird that in WoW and other MMOs you forget how to swing your sword because of cooldowns, and that's not true - you swing your sword as an auto-attack in MMOs. Cooldowns are "special moves" you can do. :P

Fourth, a error he made that is actually a POSITIVE for ES:O, he mentions that he has no idea how kill-cams would work in ES:O because it slows down time in Skyrim. Obviously this guy plays an archer in Skyrim, because it does NOT slow down time in Skyrim for Kill-Cams. Only slows down time in Skyrim if you're an archer using the perk to slow time...

Fifth, and here's a big one for me - I've never heard that items in ES:O's Tamriel were going to be stealable and not locked-down as they are in previous ES games. That could be a double-edged sword if that's true... if it's true, a thief like me SHOULD be happy - but will be miserable if he goes to a town to steal stuff only to discover that nothing is there to steal as it's been ran-sacked over a week ago by 2,000,000 other thieves...

Apart from that, it's a decent video and does a good job helping bridge the game for many ES fans who are worried.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Tue Jan 01, 2013 6:41 am

Shhh. Can you hear that? That is the sound of massive forum crying when bored trolls stack up barricades of junk in doorways and around vendors. The sort of tearing sound at the end is devs backpedalling through code and removing junk item interaction.

ES Kleptomaniacs like me will keep people who would do things like that in check. I'll even take it a step further and thank them for the free gold. ^_^
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Next

Return to Othor Games