5 reasons why perk respect is broken

Post » Sun Feb 03, 2013 11:58 am

1. you no longer need permanent investments in the crafting skills you can just respect into them when needed, this allows a good 12-15 new perks freed up

2.you can style your bulit per questline , eg you can invest in lock picking sneak and pick pocketing for theif quests,

3.you can get rid of ill spend perks and fix up bulids

4. you can change bulids whenever you like and this means you only really need 1 lvl 81

5. actully makes it quicker to lvl because you can just max out the perk tree your levling then reset it
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sun Feb 03, 2013 4:06 pm

I don't care for it and will not use it either, but I suppose some players will like the option.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sun Feb 03, 2013 9:59 pm

1. you no longer need permanent investments in the crafting skills you can just respect into them when needed, this allows a good 12-15 new perks freed up

2.you can style your bulit per questline , eg you can invest in lock picking sneak and pick pocketing for theif quests,

3.you can get rid of ill spend perks and fix up bulids

4. you can change bulids whenever you like and this means you only really need 1 lvl 81

5. actully makes it quicker to lvl because you can just max out the perk tree your levling then reset it

so what does this have to do with the Dragonborn DLC? the perk system basically allows us to forge our OWN character since when does a Bethesda Game say: "Okay this is the build you are going to be on" the main point of that is this: Reset Perk Tree IF YOUR NOT SATISFIED period
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Mon Feb 04, 2013 1:32 am

Two reasons why this thread is broken.
  • It doesn't affect you in the slightest when you "choose' to not...
  • http://www.gamesas.com/topic/1427906-video-showing-perk-reset-in-dragonborn/
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sun Feb 03, 2013 6:03 pm

sorry i was just posting my ideas, on the perk respect, i would of posted it on general chat just the spoilers

i however love this, i'm just saying it is semi broken, because it is effective at raising the lvl cap 10 lvls perk wise, due to the perks you free up
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Sun Feb 03, 2013 10:26 am

That link is still in the Spoiler forum.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Sun Feb 03, 2013 8:35 pm

Doesn't this make sense anyway? Mora is hooking you up because he was tired of Miraak wanting to go solo. He's the daedric god of knowledge, why can't he help you unlearn what you've already learned?
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sun Feb 03, 2013 8:53 pm

Boohoo. DLCs and expansions are supposed to make you feel and be stronger. This DLC makes monsters stronger than they used to be, and its a given it should empower the PC too.

Dont worry, the nerf system (perk system if you insist) still leaves a capped PC infinitely less versatile against his environment than the baseline system of Morrowind or Oblivion would.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sun Feb 03, 2013 11:26 am

tbh i'm loving it i just think it makes more broken players, because i may not leave the island now on account normal skyrim enemies svck
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sun Feb 03, 2013 3:53 pm

No sense in complaining against it? Just dont use it... that simple.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sun Feb 03, 2013 10:44 pm

lol just dont use it not like your forced to.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sun Feb 03, 2013 5:21 pm

Respect is broken? yeah kinda, these days people have no respect for other people. I must be a glitch in evolution.... :P
But now on-topic, you don't have to use the perk respec, just pretend that it isn't there.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sun Feb 03, 2013 11:26 pm

Dont worry, the nerf system (perk system if you insist) still leaves a capped PC infinitely less versatile against his environment than the baseline system of Morrowind or Oblivion would.

That was the problem. In Oblivion, i had a Nord Warrior, a Argonian Mage, and a Dunmer Nightblade. I got all of them up to 100 in every skill eventually, and you know what? Gameplay wise, there was absolutely nothing at all that distinguished them from each other, besides Race. My Nord Warrior could match my Argonian Mage spell for spell, my Argonian Mage could go toe to toe against my Nord Warrior, and both could slink in the dark and assassinate just as well as my Dunmer Nightblade, while she could perform their roles just as well as they could.

Come Skyrim, i once again have a Nord Warrior, a Argonian Mage, and a Dunmer Nightblade. All of them are close to 100 in every skill again, but you know what? If my Argonian Mage tried going toe to toe with a Draugr Death Overlord or Legendary Dragon like my Nord Warrior does, he'd get eaten. My Nord Warrior can cast a few lower end cantrip spells before running out of Magicka, while my Argonian Mage can unleash a veritable spellstorm of destruction. Both seem to fall flat on their face when trying to stealth compared to my Dunmer Nightblade. My Dunmer Nightblade can't match the martial prowess of my Nord Warrior, nor the arcane might of my Argonian Mage, but she lies in between; a silent shadow that murders from the dark with either blade, bow or spell. My characters finally feel different now.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Sun Feb 03, 2013 9:11 am

finally i can correct all my mistakes i did in perking ^^
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sun Feb 03, 2013 8:34 pm

Number 3 in your list is a very good thing IMO. Being somewhat of a completionist I don't want to have to create a new character and do everything all over again if I picked some bad perks.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sun Feb 03, 2013 10:14 pm

where can i respec? o.o i didnt know this dlc really had it.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun Feb 03, 2013 3:24 pm

Not that I have any intention of using it, since I am happy with the skills my two main characters have, but how does the OP show the option is broken? They all seemed pretty good reasons why some would want to use the option.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Sun Feb 03, 2013 9:27 pm

where? D: where? D: where? D:
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sun Feb 03, 2013 10:28 pm

it agree it's a great update it just has the same effect as being a lvl 93 because you need always need you crafting skills to be investsed
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sun Feb 03, 2013 9:50 pm

1. you no longer need permanent investments in the crafting skills you can just respect into them when needed, this allows a good 12-15 new perks freed up
you do realize the pain you need to go through to go with this plan? If you do actually go through with it, you probably deserve it
2.you can style your bulit per questline , eg you can invest in lock picking sneak and pick pocketing for theif quests,
nothing but good news here
3.you can get rid of ill spend perks and fix up bulids
nothing but good news here
4. you can change bulids whenever you like and this means you only really need 1 lvl 81
and you only really need one character, one that you actually want to play
5. actully makes it quicker to lvl because you can just max out the perk tree your levling then reset it
I don't see any correlation between the time needed to level up with the ability to reset perks. Unless using respec automatically increases your level by 1 every 10 skill level
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Sun Feb 03, 2013 7:37 pm

because generally fully invested trees will cause you to level quickly apart from the combat perks, but look at the magic perks and theif you'll level faster the more perks invested
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Feb 03, 2013 10:43 pm

I'm never gonna use that thing with my main char cause she has all the perks in the game through console commands :P
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sun Feb 03, 2013 6:12 pm

because generally fully invested trees will cause you to level quickly apart from the combat perks, but look at the magic perks and theif you'll level faster the more perks invested

In case you don't know, buying all the perks in a given tree doesn't increase the rate of which your skills level up. Leveling up high level skills yield more progress to general level up, but that's not governed by the perks.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sun Feb 03, 2013 11:24 pm

This is a single player game. Who cares what other people do.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Feb 03, 2013 12:53 pm

This is a single player game. Who cares what other people do.
Well yes, this, but it's the whole idea of dumbing the game down.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Next

Return to V - Skyrim