Red Faction: Armageddon review

Post » Tue Nov 29, 2011 4:01 am

This is a review for Red Faction: Armageddon on the Xbox 360
Spoiler
I just finished the game and was more or less entertained. It featured some of the best destruction and mayhem like the previous entry in the series, Red Faction: Guerrilla. Thats about where the similarities end between the two games. Armageddon is strictly linear, takes place mostly underground, and does not feature head-to-head multiplayer.
You play the role of Darius Mason, the grandson of Alec Mason, the PC from Guerrilla. His character is not excessively annoying or terribly boring, but a mix of both really as he makes somewhat funny jokes and commentary of the huge amount of destruction before him. Most of the other characters are stock and don't stand out in any way. The story is equally mundane and predictable, kill this, cut scene, blow up that, cut scene, but it gets the job done. The fore mentioned job is to kill aliens and blow sh*t up and no other game can match the realistic destruction this game offers, except maybe Guerrilla. A lot of the game takes place underground and the destruction seems toned down from the previous game. Guerrilla gave you reasons to collapse buildings while Armageddon uses it to augment the combat experience. I prefer the former. The campaign is about ten hours long on the hard difficulty and gets kind of repetitive, but is broken up by excellent mech and vehicle sequences that are explosive and fun. Speaking of explosions, this is where Armageddon succeeds Guerrilla. Weapons are many, powerful, and awesome in this game. Excellent effects and mayhem flash across your screen on a second-to-second basis. The enemy types are also fairly varied as well, with subtypes of the same enemy and good AI.
Multiplayer features Infestation mode, where players are pitted against enemies in increasingly difficult waves. This mode is fairly fun, but only offers a few more hours of gameplay outside of the campaign. If you buy the game new you will gain access to ruin mode, which is similar to wrecking crew from Guerrilla. Blow up stuff and get points, scores are posted on global leaderboards. If you buy the game used, you have to pay for access to ruin mode over Xbox live.
Overall, Armageddon is a fun game, but is lacking when it's following the awesome open-world gold of Guerrilla. 7/10

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Melissa De Thomasis
 
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Post » Tue Nov 29, 2011 7:26 am

This is a review for Red Faction: Armageddon on the Xbox 360
Spoiler
I just finished the game and was more or less entertained. It featured some of the best destruction and mayhem like the previous entry in the series, Red Faction: Guerrilla. Thats about where the similarities end between the two games. Armageddon is strictly linear, takes place mostly underground, and does not feature head-to-head multiplayer.
You play the role of Darius Mason, the grandson of Alec Mason, the PC from Guerrilla. His character is not excessively annoying or terribly boring, but a mix of both really as he makes somewhat funny jokes and commentary of the huge amount of destruction before him. Most of the other characters are stock and don't stand out in any way. The story is equally mundane and predictable, kill this, cut scene, blow up that, cut scene, but it gets the job done. The fore mentioned job is to kill aliens and blow sh*t up and no other game can match the realistic destruction this game offers, except maybe Guerrilla. A lot of the game takes place underground and the destruction seems toned down from the previous game. Guerrilla gave you reasons to collapse buildings while Armageddon uses it to augment the combat experience. I prefer the former. The campaign is about ten hours long on the hard difficulty and gets kind of repetitive, but is broken up by excellent mech and vehicle sequences that are explosive and fun. Speaking of explosions, this is where Armageddon succeeds Guerrilla. Weapons are many, powerful, and awesome in this game. Excellent effects and mayhem flash across your screen on a second-to-second basis. The enemy types are also fairly varied as well, with subtypes of the same enemy and good AI.
Multiplayer features Infestation mode, where players are pitted against enemies in increasingly difficult waves. This mode is fairly fun, but only offers a few more hours of gameplay outside of the campaign. If you buy the game new you will gain access to ruin mode, which is similar to wrecking crew from Guerrilla. Blow up stuff and get points, scores are posted on global leaderboards. If you buy the game used, you have to pay for access to ruin mode over Xbox live.
Overall, Armageddon is a fun game, but is lacking when it's following the awesome open-world gold of Guerrilla. 7/10


Well, it sounds better than Red Faction 2, so it's physically impossible to complain. Will have to pick it up some time.
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Brooke Turner
 
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Post » Tue Nov 29, 2011 3:53 pm

To bad they ruined the game by taking out any free-roam.
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Ezekiel Macallister
 
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Post » Tue Nov 29, 2011 3:08 am

To bad they ruined the game by taking out any free-roam.

[censored], did they?
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Jenna Fields
 
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Post » Tue Nov 29, 2011 4:28 pm

To bad they ruined the game by taking out any free-roam.


...But Red Faction's never had free-roam. Well, apart from Gran Theft Auto: Mars.
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suzan
 
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Post » Tue Nov 29, 2011 7:39 am

...But Red Faction's never had free-roam. Well, apart from Gran Theft Auto: Mars.

This. I remember the days when we had to wear our envirosuits to walk around outside! When giant Ultor robots blew up our cover in confined chambers! When Chancellor Sopot wouldn't shut up on the menu screen, and when we didn't have free roam but we had nanotech monsters! All hail the giant worm things!
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Kirsty Collins
 
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Post » Tue Nov 29, 2011 9:38 am

indeed, the first two red factions were linear and first-person instead of third person. I personally think taking out the free roam aspect and making a more linear campaign enabled them to use the Geo Mod 2.0 engine to it's fullest potential. There literally isn't a dull moment in that game. At least from what I've played so far, and I'm almost halfway through the campaign.

And c'mon, when you beat the game you can play it again with a badass unicorn slung over your shoulder, farting rainbows of destruction at everything and anything that moves. don't believe me? search up "Mr.Toots", lol....
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JD FROM HELL
 
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Post » Tue Nov 29, 2011 1:03 pm

Well, after the Ostritch Hammer i have no trouble believing that :lmao:
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MR.BIGG
 
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Post » Tue Nov 29, 2011 7:54 am

Well, after the Ostritch Hammer i have no trouble believing that :lmao:


ha! yeah, I forgot about that. Volition likes to [censored] around, especially with Saints Row. The same dev's who worked on SR 1 & 2 were working back and forth on RF Armageddon and SR The Third. Apparently brand names appear in Armageddon that are also found in Saints Row. Not to mention the whole Ultor thing.
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Matthew Aaron Evans
 
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Post » Tue Nov 29, 2011 4:04 am

ha! yeah, I forgot about that. Volition likes to [censored] around, especially with Saints Row. The same dev's who worked on SR 1 & 2 were working back and forth on RF Armageddon and SR The Third. Apparently brand names appear in Armageddon that are also found in Saints Row. Not to mention the whole Ultor thing.

Too bad we haven't seen the return of enemies that would run away saying "I'm unarmed" only to turn back a second later and open fire.
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Kerri Lee
 
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Post » Tue Nov 29, 2011 10:34 am

You know whats funny.... I'm actually craving some infestation mode right now.
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Raymond J. Ramirez
 
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Post » Tue Nov 29, 2011 4:00 pm

Played the (PS3) demo, can't say i'm very impressed. Another one for the sales watchlist :hehe:
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Jennifer May
 
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Post » Tue Nov 29, 2011 10:59 am

Too bad we haven't seen the return of enemies that would run away saying "I'm unarmed" only to turn back a second later and open fire.


Y'know, I forgot all about that until you mentioned it. I was pretty young when I played that game(wasn't it rated M? ah, the good ol' days), but once I read "I'm unarmed" I got a nostalgic mental image of the Ultor guards in their bulky grey uniforms, running away in terror with hands on their head from a charging fusion rocket launcher.... only to shoot you in the back with a pistol when you target an enemy that is at least fighting you head on.

You know whats funny.... I'm actually craving some infestation mode right now.


it is addicting. I played for over an hour last night in one match with the same two people. it was intense.

Played the (PS3) demo, can't say i'm very impressed. Another one for the sales watchlist :hehe:


I was pretty disappointed with the demo, but the game is actually a lot of fun so far. Lots of intricate environments to use against your enemies, I can't stop using the magnet gun to send a wall or half a building crashing towards an enemy. Especially those big green guys. Their pretty fun to throw around.
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Big mike
 
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Post » Tue Nov 29, 2011 5:34 pm

Can somebody please clarify how the destruction works if most of the game takes underground? The best thing by far about Guerrilla was leveling the larger structures in the game, or driving a tank straight through an enemy base.
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Jason White
 
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Post » Tue Nov 29, 2011 3:01 am

Can somebody please clarify how the destruction works if most of the game takes underground? The best thing by far about Guerrilla was leveling the larger structures in the game, or driving a tank straight through an enemy base.


Well, everyone on mars lives underground, so there are plenty of buildings to blow up and explosive barrels. There is plenty of large buildings to blow this sh*t out of.
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Alexander Horton
 
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