Redguard-
Adrenaline Rush The Redguard's stamina based racial ability
WW sprint For dodging massive attacks or closing distance without using stamina
elemental fury shout Shout at your dual wielded weapons for INCREASED ATTACK SPEED!
ethereal shout Trump card for when in trouble and need to avoid massive damage
Slow time shout to maximize your control and damage output
Light Armor Perks: 9 used
Agile Defender 5 ranks- +100% armor rating total
Custom Fit- +25 armor bonus total
Unhindered- Doesn't slow you down!
Wind Walker- Stamina regens 50% faster
Deft Movement- 10% chance of avoiding damage!
Note: didn't pick matching set, I want to mix and match light armor items
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One handed perks (dual wield): 15 used
Armsman 5 ranks- +100% damage total
Bladesman 3 ranks- Attacks with swords have 30% chance crit damage total
Fighting Stance- Power attacks cost 25% less stamina
Critical Charge- sprinting power attack double crit damage
Savage Strike- Standing power attacks +25% bonus damage & can decapitate
Paralyzing Strike- Backwards power attack +25% chance to paralyze
Dual Flurry 2 ranks- Dual wielding attacks are 40% faster total
Dual Savagery- dual wielding power attacks do 50% bonus damage
Note: focused only on the dual wielding damage effects here. No axes, no maces. Keep it specific so you can excel at one weapon type.
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Alchemy (No names available for perks):11 used
Stronger potions 20% 5 ranks- 100% total
potions for health, magicka and stamina 25% more powerful-
poisons are 25% more effective-
poisons last twice as many hits-
two ingredients are gathered from plants-
50% resist all poisons-
all negative effects removed from potions and all positive from poisons-
Note: Poisons will be great! Think about two different types of poisons, one that damages say stamina and another that damages health? Potions for restoring stamina and health are also fantastic for a berserker in the middle of a big battle!
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Alteration: 3 used
Alteration Dual Casting- More powerful for both hands
Magic Resistance- Block 10% of spell effects
Atronach- Absorb 30% of magicka any spells that hit you
Note: mainly used for spells that shield and for utility. Magicka regeneration, blocking effects, etc.
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Smithing (for weapons only: 6 used
Steel Smithing- craft weapons improve
Arcane smithing- Improve magical weapons and armor
Dwarven Smithing-craft weapons & improve
Orcish Smithing-craft weapons & improve
Ebony Smithing-craft weapons & improve
Daedric Smithing-craft weapons & improve
Note: Using smithing for weapons only since I will use LIGHT ARMOR, not heavy, Dragon bone armor is confirmed but not DRAGON BONE WEAPONS so I have left that out.
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Restoration: 5 used
Restoration Dual Casting- More powerful for both hands
Respite- Healing also restores STAMINA
Regeneration- healing spells cure 50% more
Recovery 2 ranks- Magicka regenerates 50% faster total
Avoid Death- once a day, heals 250 points of health if below 10%
Note: Restoration will help heal stamina, heal magicka, heal BETTER and give you another trump card in case you die. What better perk for a berserker than to avoid death and heal upon near death?!
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And there you have it, a Redguard berserker class.
Total perks used: 49
IN A NUT SHELL
This class will offer decent defense against both magicka and physical. It will offer decent healing capabilities from both restoration and alchemy. It will give excellent damage output with dragon shout, one handed perks, poisons and maybe alteration (not sure of whole alteration magick list yet). It will also allow you to better upgrade and smith weapons making them deadlier as well as improve magical properties to already enchanted weapons! The more damage the better with this one. I hope you guys found this character class to be a fun idea.



). I am glad I have at least given some people some starting points and something to utilize. I am going to switch out alteration because others have stated the tree doesn't work that way for that skill. I think enchanting will be better and will work with arcane smithing in the smithing skill tree. I chose redguard because of the adrenaline rush ability in unison with all of the other stamina based perks. I figured a berserker should continue to slash away at the enemy until either he is dead or the enemy is dead. Your Orc character should work just fine