The main goal is to reduce the MAX amount of stamina an actor has every time they get hit. In other words, the more you get hit, the less stamina you have to fight with.
However, I would like to be able to restore the MAX amount of stamina back to its original level after the battle (even if it takes a while).
I would also like to have a VERY slow drain on the MAX stamina over time (maybe 2% every hour) to account for natural fatigue, then restoring it to the true level when you rest. This particular drain would be ONLY for the player, though... and possibly a companion.
Are there any suggestions? Is there a magic effect/spell that can damage/drain the MAX level (even if applied through a script)? Or would I just need to do it mathematically through scripts manually? Personally, I think I would prefer to apply spells through scripts (OnHit events, etc.), but I don't know what spell/magic effect would do the job.
Any help would be appreciated. Thank you!
