Removing and storing quest Items - feasible?

Post » Mon Feb 25, 2013 2:31 pm

It has been suggested to me to introduce various special items into my mod, which I intend to do but I was wondering if I could make them quest items so the player can't loose them and can put them back when they don't want to use them.

So I'm wondering if I can RemoveItem a quest item and store it? Could I remove it using an activator (alias) and using the same activator add a replacement item alias each time the player comes to use it again?
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Cat Haines
 
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