It has been suggested to me to introduce various special items into my mod, which I intend to do but I was wondering if I could make them quest items so the player can't loose them and can put them back when they don't want to use them.
So I'm wondering if I can RemoveItem a quest item and store it? Could I remove it using an activator (alias) and using the same activator add a replacement item alias each time the player comes to use it again?