I renamed a cell but can't find it with 'help'; can't COC to

Post » Sun Nov 18, 2012 12:01 pm

Hey all, quick question.

I renamed an exterior cell leading to my new dungeon. I clicked on it in the cell list, hit F2, typed the new name and hit Enter. But when I'm in-game, it doesn't seem to exist by the name I gave it.

What am I doing wrong? It's only a minor inconvenience since everything else works with it (save for the navmesh, but I'll get to that later).

Please and many thanks.
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BaNK.RoLL
 
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Post » Mon Nov 19, 2012 1:40 am

I think the help console command looks for the ingame name and not the Editor ID. If you were to have a weapon with the Editor ID Weapon_Iron_Sword and ingame name Iron Sword, then you would type help "Iron Sword" in the console.

Alternative method: If you just want to be able to quickly travel to the cell for testing purposes, then you can look up the cell coordinates in CK and use the cow worldspacename x y console command (e.g. cow tamriel 5 5).
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laila hassan
 
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Post » Sun Nov 18, 2012 2:44 pm

I think the help console command looks for the ingame name and not the Editor ID. If you were to have a weapon with the Editor ID Weapon_Iron_Sword and ingame name Iron Sword, then you would type help "Iron Sword" in the console.

Alternative method: If you just want to be able to quickly travel to the cell for testing purposes, then you can look up the cell coordinates in CK and use the cow worldspacename x y console command (e.g. cow tamriel 5 5).
I thought it went by the editor name, since that's always what I seemed to get with 'help'.

Regardless, both the cell and in-game name share a common letter set, which is what I'm searching for.

Also, I duplicated a different cell and renamed that one and it does show up in help. It is an interior.

This cell is an exterior and I did not create a new cell, but rather just renamed an existing, generic wilderness cell. Not sure which of those differences is giving me problems...
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Flash
 
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Post » Sun Nov 18, 2012 4:57 pm

I don't think duplicating exterior cells would really work. I assume the duplicate would either have the same coordinates as the original, and the game wouldn't know which one to use when you enter that location (so... ??? the duplicate is probably ignored.), or the coordinates aren't copied to the duplicate, and this is never loaded while exploring the world. It should still show up in the help list though. So try duplicating an exterior, don't touch it at all, and then go into the game and search for the name of the original. If two cells (one with a mod formid) with that name are both in the help list when you search, when it worked? I'm pretty sure that even if it works like that, you won't be able to travel to it though.

Can you explain why you're duplicating an exterior anyway?

I've never tried it so this is speculation.
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Joanne
 
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Post » Sun Nov 18, 2012 4:00 pm

No no, if you re-read you'll see that I said I duplicated an interior cell and that worked. I just renamed an exterior cell, but that did not work (i.e. I can't find it with 'help', but I can find my new interior cell).

I did hit Enter and saved before testing this, too.
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Brentleah Jeffs
 
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Post » Sun Nov 18, 2012 12:57 pm

Since it looks for the game name (when the form has one), if you merely duplicated a cell and did not change its name (not Editor ID) then you're not going to find it by searching for any part of the Editor ID.

For example if you search for "sabrecat" you're not going to get any NPC results. If you type help "sabre cat" you will get NPC results.


Edit: I guess cells just have Editor IDs anyway, but the previous people were right that if there is a "name" you need to search for that instead.
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Connie Thomas
 
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Post » Sun Nov 18, 2012 11:38 pm

Okay, what I suspect happens is that all exterior cells are simply given the name "wilderness" by the game since they don't have actual names, and since I think you just changed the editorid, you won't find it like that. I can't find any of the skyrim.esm cells by typing their editorid name either of course, and I can't give them a name. Changing the editor ID of exterior cells seems to just be for finding them more reasily in the editor.

But can you say why exactly you're trying to search for your exterior cell with help?
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Undisclosed Desires
 
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Post » Sun Nov 18, 2012 4:05 pm

But can you say why exactly you're trying to search for your exterior cell with help?
Well, there is still some kind of issue here... He was probably trying to COC to it and it wouldn't let him. The EditorIDs register somehow with COC, since that's how you COC to any "named" cell, is by what the EditorID reports in the CK. So once he couldn't COC he tried searching for it.

Edit:
Oh, I just realized, is there a COCMarker or XMarker in the cell? You might need one?

Edit2: Ah, ninja'd.
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Beat freak
 
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Post » Sun Nov 18, 2012 6:08 pm

You can COC to exterior renamed cells. You're just doing it wrong.

Seems silly but have you actually placed a cocmarkerheading in the cell?
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Myles
 
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Post » Sun Nov 18, 2012 7:20 pm

Well, there is still some kind of issue here... He was probably trying to COC to it and it wouldn't let him. The EditorIDs register somehow with COC, since that's how you COC to any "named" cell, is by what the EditorID reports in the CK. So once he couldn't COC he tried searching for it.

Oh yeah, but instead he could also just use:
cow
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Jessica Colville
 
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Post » Sun Nov 18, 2012 10:39 am

I do have a COC marker within the cell, but I'm wondering if it's not set up properly. Is there anything I need to toggle in order for it to work?
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Soku Nyorah
 
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Post » Sun Nov 18, 2012 3:24 pm

Nope it works out of the box.

Try this. Delete it. Then drag a new one into the cell. Make sure the reference window is actually in the cell, and not just looking at it. See Creation Kit World Hookup video for what I mean.

Now your exterior, let's say its name is aaamyextcell

You load Skyrim, open the console, type
coc aaamyextcell
and then press enter. Capitals don't make any difference with COC or SetStage or any other commands iirc.
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Avril Churchill
 
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Post » Sun Nov 18, 2012 8:17 pm

Still no luck.

Here is EXACTLY what I have done so far.

1. Created a small dwarven structure in an exterior cell. While in the cell, I renamed it's editorID in the CK.
2. I placed a COC marker in the cell while I was in the cell with it.
3. Load up game. If we pretend my dungeon interior is called "MyDungeon" and the exterior is "MyDungeonExterior", typing 'help mydungeon' will only show the cell for the interior.

COC still will not work, even when typing in exact cell name. This is frustrating, I feel like I'm making a simple mistake somewhere. Also, I deleted and replaced the marker as you instructed. I'll try a simple save and reload, maybe that's it?
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Tha King o Geekz
 
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Post » Mon Nov 19, 2012 1:35 am

Save and reload won't help. It's one of if not the easiest things to do in the ck.

Try and COC somewhere else. A few ext cell names are Riverwood, Whiterun, Dawnstar.
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Nick Jase Mason
 
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Post » Sun Nov 18, 2012 5:10 pm

All other COC markers seem to work. I just tried, for example, ReachwindEyrieExterior01 and it worked perfectly.
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Raymond J. Ramirez
 
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Post » Sun Nov 18, 2012 11:05 pm

Ok you must be doing something wrong with yours then mate. Rewatch the world hookup video and follow exactly how Beth do it.
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sunny lovett
 
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Post » Sun Nov 18, 2012 3:04 pm

Okay, okay, might it have something to do with the "Location" drop-down in the edit cell dialog? It's currently blank, does that matter?
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CHangohh BOyy
 
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Post » Sun Nov 18, 2012 9:41 pm

Okay, okay, might it have something to do with the "Location" drop-down in the edit cell dialog? It's currently blank, does that matter?

I don't think so mate.
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BethanyRhain
 
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Post » Sun Nov 18, 2012 7:43 pm

THIS IS JUST GETTING RIDICULOUS NOW D:<

I went to a cell right next to mine and renamed it to 'WildernessTestCOC'. I placed a marker, entered the game and BAM, it worked.

I don't...I don't understand.
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suniti
 
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Post » Mon Nov 19, 2012 12:47 am

Last post, I think.

I gave up, I don't know what's wrong with the marker.

But I just placed one in the neighboring cell and it works fine, so I'll just use that for now. No big deal, really.

Cheers, everyone.
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abi
 
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Post » Sun Nov 18, 2012 1:11 pm

Last post, I think.

I gave up, I don't know what's wrong with the marker.

But I just placed one in the neighboring cell and it works fine, so I'll just use that for now. No big deal, really.

Cheers, everyone.

lol it's probably something really simple, and you'll get a eureka moment at some point. At least you've found a temporary work-around :)
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sharon
 
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Post » Sun Nov 18, 2012 4:08 pm

Simple question... Are there any typos in the EditorID that you're not realizing? Any extraneous spaces? Maybe if there's a space at the end, the CK doesn't trim this, for example.
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Eliza Potter
 
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Post » Sun Nov 18, 2012 9:46 am

I renamed it multiple times. Like, let's say dungeonext1 is the cell I want to use and dungeonext2 is the neighboring cell I am using. 2 works fine, but 1 doesn't show up with a help query at all. I wonder if the marker can't be placed on certain objects?...
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Donatus Uwasomba
 
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