RenderInfo file differences

Post » Sat Dec 11, 2010 7:00 am

Ok so i got curious and wanted to see what was different in the render files and wanted to know if any of this was remotely important

My Graphics Card
Renderer Device Information:	NVIDIA GeForce GTS 360M	>> nvd3dum.dll <<	RenderPath         		: BSSM_SV_2_A	PSversion          		: 300	VSversion          		: 300	VStarget           		: vs_2_0	PStarget           		: ps_2_a	PS2xtarget         		: ps_2_a	maxPS20inst        		: 512	3.0 Support        		: yes	3.0 Lighting       		: yes	Nonpowerof2textures		: yes	FP16ARGB blending  		: yes	FP16ARGB filtering 		: yes	High dynamic range 		: yes	Bloom lighting     		: no	Refraction         		: yes	2.0 hairw           		: yes	SLI mode           		: no	Water shader       		: yes	Water reflections  		: yes	Water displacement 		: yes	Water high res     		: no	Multisample Type   		: 4	Transparency MS    		: yes	Shader Package     		: 13	HW Thread Count    		: 4


The Modified .dll file Graphics Card
Renderer Device Information:	NVIDIA GeForce 7900 GS	>> nv4_disp.dll <<	RenderPath         		: BSSM_SV_2_A	PSversion          		: 300	VSversion          		: 300	VStarget           		: vs_2_0	PStarget           		: ps_2_a	PS2xtarget         		: ps_2_a	maxPS20inst        		: 512	3.0 Support        		: yes	3.0 Lighting       		: yes	Nonpowerof2textures		: yes	FP16ARGB blending  		: yes	FP16ARGB filtering 		: yes	High dynamic range 		: yes	Bloom lighting     		: no	Refraction         		: yes	2.0 hairw           		: yes	SLI mode           		: no	Water shader       		: yes	Water reflections  		: yes	Water displacement 		: yes	Water high res     		: no	Multisample Type   		: 4	Transparency MS    		: yes	Shader Package     		: 13	HW Thread Count    		: 4


Now if you notice underneath the Graphics card name the two files are different... does any of this have any significance?

i put ">> <<" around what im talking about
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Return to Fallout: New Vegas