My Graphics Card
Renderer Device Information: NVIDIA GeForce GTS 360M >> nvd3dum.dll << RenderPath : BSSM_SV_2_A PSversion : 300 VSversion : 300 VStarget : vs_2_0 PStarget : ps_2_a PS2xtarget : ps_2_a maxPS20inst : 512 3.0 Support : yes 3.0 Lighting : yes Nonpowerof2textures : yes FP16ARGB blending : yes FP16ARGB filtering : yes High dynamic range : yes Bloom lighting : no Refraction : yes 2.0 hairw : yes SLI mode : no Water shader : yes Water reflections : yes Water displacement : yes Water high res : no Multisample Type : 4 Transparency MS : yes Shader Package : 13 HW Thread Count : 4
The Modified .dll file Graphics Card
Renderer Device Information: NVIDIA GeForce 7900 GS >> nv4_disp.dll << RenderPath : BSSM_SV_2_A PSversion : 300 VSversion : 300 VStarget : vs_2_0 PStarget : ps_2_a PS2xtarget : ps_2_a maxPS20inst : 512 3.0 Support : yes 3.0 Lighting : yes Nonpowerof2textures : yes FP16ARGB blending : yes FP16ARGB filtering : yes High dynamic range : yes Bloom lighting : no Refraction : yes 2.0 hairw : yes SLI mode : no Water shader : yes Water reflections : yes Water displacement : yes Water high res : no Multisample Type : 4 Transparency MS : yes Shader Package : 13 HW Thread Count : 4
Now if you notice underneath the Graphics card name the two files are different... does any of this have any significance?
i put ">> <<" around what im talking about