Repairing & Recharching

Post » Sun Dec 11, 2011 2:59 am

Hi,

I think everyone already knows here by now that you don't need to repair anything in Skyrim like in Oblivion. But I don't understand why we have to keep recharging our enchanted items. Anyone can explain me why they didn't get rid of that maintaining process too?

Seriously. I'm curious.
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Cat
 
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Post » Sun Dec 11, 2011 12:17 pm

I don't understand why they didn't scrap recharging aswell.
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Tyrel
 
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Post » Sun Dec 11, 2011 9:59 am

Hi,

I think everyone already knows here by now that you don't need to repair anything in Skyrim like in Oblivion. But I don't understand why we have to keep recharging our enchanted items. Anyone can explain me why they didn't get rid of it too?

Seriously. I'm curious.


Repairing was a complete waste of time and resources if you ask me. [censored] breaking in the middle of a battle was the worst.

Recharging however I agree with and do not mind the upkeep. If it loses its charge mid fight, no problem, you can still keep swinging for damage.

Also what else are you going to do with all those soul gems you collect in your journey? sell them? :P
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Lauren Dale
 
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Post » Sun Dec 11, 2011 12:09 pm

I just think it's useless to have soul gems around if they could be used automatically to recharge enchanted stuff. That or, being removed entirely from the game and make sure that your weapons and armours remain enchanted all the time. I don't see the point of maintaining enchanted stuff if you don't need hammers to repair your broken stuff.
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NeverStopThe
 
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Post » Sun Dec 11, 2011 6:40 am

I don't understand why they didn't scrap recharging aswell.


I honestly thought it was a bad designing decision to remove the repairing system in the first place. If they were going to remove it, at least remove it completely and not partially.
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FirDaus LOVe farhana
 
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Post » Sun Dec 11, 2011 1:12 pm

Just added a poll for people interested.
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Tikarma Vodicka-McPherson
 
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Post » Sun Dec 11, 2011 4:21 pm

Sorry but I DO NOT want them taking more away then they already have done, enough is enough already. So I voted H**L NO!!!!!!

Also the recarging system had nothing to do with the repairing system, so it wasn't part of it. Repairing with hammers and using magic souls to recharge is 2 seperate things.
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Max Van Morrison
 
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Post » Sun Dec 11, 2011 9:00 am

Me neither. I'd rather have them put back the repairing system WITH the recharging system. That or remove the repairing system with recharching system.
You can't just have one and not the other one, it's unfair.
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Mrs shelly Sugarplum
 
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Post » Sun Dec 11, 2011 6:24 am

No. Good weapons should require upkeep.

I'd wish weapons in the game could slowly become blunt and thus less effective, requiring you to sharpen them (or let them be sharpened) about as often as you had to repair in previous games.
Repairing itself was a bit silly and not very necessary in my opinion, just like athletics and acrobatics I don't miss it.
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Solina971
 
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Post » Sun Dec 11, 2011 6:12 am

Hi,

I think everyone already knows here by now that you don't need to repair anything in Skyrim like in Oblivion. But I don't understand why we have to keep recharging our enchanted items. Anyone can explain me why they didn't get rid of that maintaining process too?

Seriously. I'm curious.

i would rather have repair than recharge...
i think if an enchantment is cast on an item it should be permanent
but because of this they should also be significantly rarer and not every bandit chief should have one
(not saying none but less alot less)
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Verity Hurding
 
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Post » Sun Dec 11, 2011 7:37 am

Me neither. I'd rather have them put back the repairing system WITH the recharging system. That or remove the repairing system with recharching system.
You can't just have one and not the other one, it's unfair.



Unfair to whom? I don't see the connection between the two.
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leni
 
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Post » Sun Dec 11, 2011 5:48 am

I actually loved weapon upkeep in Oblivion. It added to the RP immersion.

Edit: Added another question to the poll.
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Dean Brown
 
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Post » Sun Dec 11, 2011 7:27 am

I have no problem with recharging. Having limited charges on an enchanted weapon adds an element of strategy to making an enchanted item. Do you make an item with full power so it blows all of its charges in a few hits, but those few hits will hit like a train, or do you enchant it to conserve power, and therefore soul gems?

Item upkeep, on the other hand, was simply a chore. Find hammer, open inventory, click about 300 times, repeat every time your equipment gets low on durability.
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Hussnein Amin
 
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Post » Sun Dec 11, 2011 4:49 pm

if your weapon could degrade where say you have a superior sword after a while it would degrade
to fine then back to normal then to something less than normal and eventually it would break.
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Jenna Fields
 
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Post » Sun Dec 11, 2011 2:04 pm

The logic is, the more you use an item, the more it gets used in the TES series. So why removing them for the fifth instalment?
There goes the saying: Don't fix what isn't broken. Irony, much?
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Robyn Howlett
 
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Post » Sun Dec 11, 2011 5:23 am

The logic is, the more you use an item, the more it gets used in the TES series. So why removing them for the fifth instalment?
There goes the saying: Don't fix what isn't broken. Irony, much?


But it was broken. In every single TES game up to this point.

Arena and Daggerfall: Take broken weapons and armor to a blacksmith. Spend a week game-time doing absolutely nothing while the blacksmith takes his sweet time fixing your stuff. Terrible, boring, a chore.

Morrowind and Oblivion: Find hammer, click 300 times. Not as terrible as the first two games, but still boring and pointless.
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Josh Lozier
 
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Post » Sun Dec 11, 2011 5:33 pm

Me neither. I'd rather have them put back the repairing system WITH the recharging system. That or remove the repairing system with recharching system. You can't just have one and not the other one, it's unfair.

How is it unfair? For balance reasons, they cant have everlasting damage enchantments, but an enchantment running out of charges does not make the weapon useless. In oblivion, I often kept uncharged weapons to combat ghosts. I only ever recharged when I found a filled gem.

As for repairing, it was pointless because 99% of people would carry around a few hammers and/or you would find several in a dungeon. On top of that, if your weapon did break, it became utterly useless. Literally you could not equip it.

So all they did was remove repairing, because it was pointless. you would never have broken armor or weapons with the system, so why not just remove it? Enchantments are totally different. They are both "upkeep" type features, but are not related outside of that.
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Dj Matty P
 
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Post » Sun Dec 11, 2011 5:48 pm

There goes the saying: Don't fix what isn't broken. Irony, much?


They've done that quite a lot the past 2 games, still baffles me.
Item upkeep wasn't really the one that concerned me the most, though.
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Oyuki Manson Lavey
 
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Post » Sun Dec 11, 2011 10:32 am

Repiar - I'm sorry, but hauling around a bag of 20 hammers was pure stupid. It also made many armors useless late game because they broke in seconds. Late game in Skyrim (40+) it's still possible to use Steel Armor if you really want to. Try that in Oblivion.


Recharge - I don't understand the question. You wan't a 40 point shock damage effect on a weapon that never needs recharging? Or are you talking about NPCs that you pay to recharge your weapons?
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Sunnii Bebiieh
 
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Post » Sun Dec 11, 2011 12:50 pm

Thanks for sharing your opinions guys. You already got my answer, can't really say much. I just think that if one upkeep is in the game, both should be. At least for the role players. I'm not a role player myself so obviously I'd rather have both options out of the game. I thought the upkeep system was what made the Elder Scrolls series challenging because it required good thinking before each exploring.

Edit: I only brought 4 to 6 hammers every time. By the end, you only needed one in your inventory.
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Dustin Brown
 
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Post » Sun Dec 11, 2011 8:37 am

i dont understand the concept of recharging. We capture some's one soul and bind it to our weapon to use for our enchanment, but why does the soul then need recharging, aren;t we then combining anoother captured soul with the one in our weapon, wouldnt combining two souls be bad, why do souls lose their power in the first place? Aren't they meant to survive forever?
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CHARLODDE
 
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Post » Sun Dec 11, 2011 5:38 am

How is it unfair? For balance reasons, they cant have everlasting damage enchantments, but an enchantment running out of charges does not make the weapon useless. In oblivion, I often kept uncharged weapons to combat ghosts. I only ever recharged when I found a filled gem.

As for repairing, it was pointless because 99% of people would carry around a few hammers and/or you would find several in a dungeon. On top of that, if your weapon did break, it became utterly useless. Literally you could not equip it.

So all they did was remove repairing, because it was pointless. you would never have broken armor or weapons with the system, so why not just remove it? Enchantments are totally different. They are both "upkeep" type features, but are not related outside of that.

everlasting enchantments wouldnt be unbalanced if you increased the rarity
in which they and soul gems are found in game,
and the upkeep system could be incorporated into the smithing system that is already in place.
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tiffany Royal
 
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Post » Sun Dec 11, 2011 1:57 am

I honestly thought it was a bad designing decision to remove the repairing system in the first place. If they were going to remove it, at least remove it completely and not partially.


ye this, i foun repairing an additional chalenge and also a more realistic system

im hoping modders can make it return!
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KIng James
 
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Post » Sun Dec 11, 2011 8:31 am

Mods will probably fix this. Though, I think it would be better if the programmers explain that choice somewhere. If you got a link to share, do it. Also, one of the mods is pretty interesting. You can melt your weapons and armours to gain raw material. This should be used for the next upcoming patches- or an expansion.
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Jake Easom
 
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Post » Sun Dec 11, 2011 12:01 pm

everlasting enchantments wouldnt be unbalanced if you increased the rarity
in which they and soul gems are found in game,
and the upkeep system could be incorporated into the smithing system that is already in place.


Azura would disagree with you. There is also a place in Skyrim where you can mine your own Soul Gems. Cool isn't it.

Nevertheless I still don't get the gripe with item recharge. It's a relaxed version of Oblivion's system and very easy to keep everything powered with just a single item in your inventory.
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Samantha Wood
 
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