Me neither. I'd rather have them put back the repairing system WITH the recharging system. That or remove the repairing system with recharching system. You can't just have one and not the other one, it's unfair.
How is it unfair? For balance reasons, they cant have everlasting damage enchantments, but an enchantment running out of charges does not make the weapon useless. In oblivion, I often kept uncharged weapons to combat ghosts. I only ever recharged when I found a filled gem.
As for repairing, it was pointless because 99% of people would carry around a few hammers and/or you would find several in a dungeon. On top of that, if your weapon did break, it became utterly useless. Literally you could not equip it.
So all they did was remove repairing, because it was pointless. you would never have broken armor or weapons with the system, so why not just remove it? Enchantments are totally different. They are both "upkeep" type features, but are not related outside of that.