Report game bugs here

Post » Tue May 15, 2012 2:28 pm

The title says it all. Also pay attention to the following:

CCNA, on 09 November 2011 - 08:15 PM, said:
Now, one thing to keep in mind, in past games, I would always play them through up-patched. Even with Oblivion, I never got a bug in a quest that could not be resolved by reloading a save from before I got the quest as starting it over. Most issues that people think are bugs are really glitches, which are unrepeatable bugs. Sure, sometimes those can be dealt with in the game's coding, but most times, it will never repeat again.
So, if you want to start a bug thread in the Spoilers section, then do so as that is the best place for it. But, stress that most of the time, reload a save from before the quest or quest stage started and I bet the bug will not come back.

The first bug I noticed is the perfect visibility under water when looking down from the surface from a particular angle.
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pinar
 
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Post » Tue May 15, 2012 4:18 pm

That's a carryover from MW and OB actually. And that's not a bug, it's a feature. How else we going to know were to dive to get those pearls?
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Barbequtie
 
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Post » Tue May 15, 2012 3:36 pm

That's a carryover from MW and OB actually. And that's not a bug, it's a feature. How else we going to know were to dive to get those pearls?

It is a bug, if they intended to make it easy for you to find stuff underwater they would have make it clearly visible underwater all the time.
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Jennifer Rose
 
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Post » Tue May 15, 2012 10:22 am

Humorous sarcasm goes right over your head doesn’t it?

I don't think that's the kind of bug that's going to be fixed since they let it ride in MW and OB. In fact, in all the MW and OB unofficial patches I've seen, I have never seen one address this. I guess it's not important to most people.
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JUDY FIGHTS
 
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Post » Tue May 15, 2012 7:10 pm

Not sure if its a bug, but when you are on horseback and you use a torch the animation appears on the saddle (between your legs). Looks rather odd and does not afford much illumination from that perspective.
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Jack
 
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Post » Tue May 15, 2012 11:33 pm

Humorous sarcasm goes right over your head doesn’t it?

I don't think that's the kind of bug that's going to be fixed since they let it ride in MW and OB. In fact, in all the MW and OB unofficial patches I've seen, I have never seen one address this. I guess it's not important to most people.

On these forums you never know if someone is joking, trolling, is a fanatic or plainly stupid so yeah sarcasm goes right over my head :) I agree it's not a game-breaking bug but it's kind of annoying but hey at least it can be avoided by quickly submerging so at least for me it's not a big deal.
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Andrea P
 
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Post » Tue May 15, 2012 10:55 am

Bodies twisted in strange positions, dead bandits standing up like they are alive and falling down once you go near them, mudcrabs falling through the ground after getting shot by an arrow, arrows falling through ground after being released on the ground, enemies just standing there without doing anything even if you attack them, including wolves, draugr overlord and dragons. 8 arrows and kill possible on this dragon that wouldn't move at all and a continued spray of fire upon a draugr overlord that isn't moving.. Also a floating tree spotted.

I think that's about it for now.
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Christie Mitchell
 
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Post » Tue May 15, 2012 3:38 pm

The body contortions can be unsettling sometimes :)
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Darian Ennels
 
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Post » Tue May 15, 2012 8:08 am

The body contortions can be unsettling sometimes :)

I dont mind iffy ragdolls on corpses, makes bones look broken & that
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Hannah Whitlock
 
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Post » Tue May 15, 2012 1:53 pm

I do recall seeing a very localized earthquake on a platter of fruit in one vid.

So far nothing really that wasn't already in OB that's I've seen. I lived with it in OB so I'm not really too concerned yet.
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bonita mathews
 
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Post » Tue May 15, 2012 2:30 pm

If a player runs indoors while they have a hostile enemy after them that cannot follow, such as a dragon, the npcs inside will enter alert mode, and remain that way until the player deals with the enemy.

If you save right as/near when you kill a dragon, then reload....the dead dragon will still have all its flesh and not be burnt up.

Enemy AI still prioritizes player minions/companions/horses over the player, which seems broken.

From what I've seen, dragon skeletons aren't meant to be moveable..as they don't budge an inch even from fus ro dah, but the raise zombie spells for whatever reason launch them a mile away like they have 0 weight. It's hilarious...but obviously not meant to happen.

Npcs sometimes speak their first line of interaction dialogue as an ambient one liner, which results in repeated/redundant dialogue if you speak to them proper.

Physics from powerful death blows still launch targets too far every now and then. Giants are a glaring example.

When dragons land on elevated objects, their ranged breath/shout attaks seem to lose accuracy, damage, and range for some reason which seems like a bug.


Spoiler

The person we torture while they are caged by Molag Bal will sometimes warp out of the cage, and then when they die reappear inside of it.

Freeing Odahviing will sometimes cause him to become hostile, forcing a reload essentially, not sure if it is intended.

Speaking to Odahviing, and possibly similar npcs that trigger cutscenes, in rapid succession without allowing them to finish or otherwise progress their dialogue correctly causes the cutscene triggered to play repeatedly.




These are more personal opinions than bugs, but w/e. They are also all spoilerific

Spoiler


Shadowmere's outgoing damage seems a bit high. Horses in general should be less aggressive, and more passive or frightful when faced with combat.

Dragon defense/damage reduction and health could stand to be higher, their decision process or whatever could be looked at as well, they land too much, stagger animation is longer than I think is appropriate as well. Maybe instigate a cap to the maximum amount of incoming damage all dragons can take from any single blow....possibly add a few seconds of invincibility frames also. The speed at which they reach a decision for taking actions could be increased as well....and they have a somewhat bad tendency to land backwards, facing away from the enemy.

Fighting dragons from the side and almost rear seems a bit broken, they will mostly remain stationary until they fly, and spam the wing attack or tail slap which does little damage and does not really stagger or hurt the player, rather than turning their head far enough to use their shouts. Also, I feel all physical attacks ought to gain a stagger or knock back component similar to fus ro dah in power, or at least near the same strength as an equal level giant's melee.

Mirmulnir is a bit weak, even for being the first dragon, and his voiced dialogue sometimes fails to play over the voices of the other npcs. Overall, it just feels like he could be taken by the player alone, but the player is given overkill in reinforcements from npcs.

All Dragon attack damage could be higher. Shout damage maybe 15% more, and physical attacks 70% more or so. Standard giants in general are more powerful than most dragons, despite dragons supposedly being meant to be stronger.

Alduin during the first encounter against him at the top of the mountain seems far too weak for being a physical aspect of a god, his meteor shower is very inaccurate and does 0 or very little damage per hit, his other attacks deal less damage than a normal dragon's of the same level, and his shout repertoire does not seem diverse enough. Combat music also doesn't always play during the encounter.

Paarthurnax also isn't very powerful considering his age.

Both these special dragons are possibly weaker than the greybeards offense wise, which is boggling since Paarthurnax is the greybeards' master, and Alduin is essentially a god-like being.

Not sure if its an engine limitation or bug, but the blood from the werewolf magically fills the cauldron instantly during the companions quest when his arm is slit for a ritual.
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Elizabeth Lysons
 
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Post » Tue May 15, 2012 7:27 pm

you know... i already made a thread for this...
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Nicole M
 
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Post » Tue May 15, 2012 11:04 am

you know... i already made a thread for this...
http://www.gamesas.com/index.php?/topic/1253720-bug-list/page__p__19105306__fromsearch__1#entry19105306 and one topic is sufficient.
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Ezekiel Macallister
 
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