REQ: Longer Candlelight Spell

Post » Fri May 18, 2012 1:30 pm

Just a minor thing but it would sure be nice if that spell had 2x the duration

:D
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Rhysa Hughes
 
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Post » Fri May 18, 2012 12:22 pm

This already exists. http://www.skyrimnexus.com/downloads/file.php?id=905
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Queen of Spades
 
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Post » Fri May 18, 2012 1:07 pm

I'm going to try and set up a sustained spell system once the CK comes out - cast once to activate spell, cast again to deactivate, with a fixed magicka reduction instead of an upfront cost. A longer duration for candlelight helps, but is annoying if you're a stealthy character and you're left stuck having to wait for it to wear off.
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Amy Melissa
 
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Post » Fri May 18, 2012 3:23 pm

This already exists. http://www.skyrimnexus.com/downloads/file.php?id=905

Awesome thanks

:D
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Nienna garcia
 
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Post » Fri May 18, 2012 12:33 pm

This already exists. http://www.skyrimnexus.com/downloads/file.php?id=905

heh yea. Love this mod on my mage, makes re-buffing so much easier
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Eoh
 
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Post » Fri May 18, 2012 2:30 pm

Awesome thanks

:D

Indeed, i was getting annoyed at how short that spell was, so this is great. :)
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Louise Andrew
 
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Post » Fri May 18, 2012 7:38 pm

I'm going to try and set up a sustained spell system once the CK comes out - cast once to activate spell, cast again to deactivate, with a fixed magicka reduction instead of an upfront cost. A longer duration for candlelight helps, but is annoying if you're a stealthy character and you're left stuck having to wait for it to wear off.
I've had similar thoughts. :) This should be dead-simple, really... turn the spell effect into a script trigger which adds a constant effect (light and magicka drain) if you don't have it, or removes it if you do. There should still be an up-front cost, of course, otherwise this would wind up pretty abusive with the Alteration shield spells.
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chirsty aggas
 
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Post » Fri May 18, 2012 10:47 am

I've had similar thoughts. :) This should be dead-simple, really... turn the spell effect into a script trigger which adds a constant effect (light and magicka drain) if you don't have it, or removes it if you do. There should still be an up-front cost, of course, otherwise this would wind up pretty abusive with the Alteration shield spells.

Yeah, for the armor spells the cost would definitely need to be increased. With the magicka regen rates as low as they are you're effectively reducing your magicka pool by the full cost of the spell for the duration of the fight, so just using original cost divided by original duration (which results in a whopping 5.7 magicka points for ebonyflesh) would be way too low. I wonder if there's a clean way to keep magicka from regenerating past a certain point while still allowing potions to fully replenish it?

It'd be nice to come up with some generic script effect that could just be attached to any spell to make it sustained - something that would be able to calculate an appropriate magicka cost and automatically apply it without needing to be tweaked for each individual spell - making it easier to maintain compatibility with spell mods like Midas. Hopefully the new scripting language/API will let you create spell effects via script - I'd rather use an effect than modav to apply the magicka penalty, so that it shows up in your active effects.
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Adam Kriner
 
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