Request: Always Kill-move Dragons

Post » Wed May 23, 2012 1:33 am

Is it possible? Would someone be able to make it? Without changing any other skill moves?
I think it would make dragon fights (I use Deadlier Dragons) much more satisfying!
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stevie critchley
 
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Post » Wed May 23, 2012 10:54 am

Would likely be possible (but beyond my means as a modder, methinks.) I just wish it wasn't the one type of death animation linked to your weapon, put a variety of applicable moves with your favorite weapon.
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Sunnii Bebiieh
 
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Post » Wed May 23, 2012 8:42 am

Not sure about this.

I haven't bothered to study it properly in-game, but I suspect kill moves only happen when you critical-hit someone and they die due to that hit.

Now, in FO3 I think there were perks that increased crit % chance versus certain enemy types, but I'm not sure and a lot of stuff that would have been easy to keep from FO3 the just got rid of if they weren't still using it.
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MARLON JOHNSON
 
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Post » Wed May 23, 2012 4:19 am

*looks for kill-move controller thingy in CK*

Here what I found:

fCombatKillMoveDamageMult
fKillMoveMaxDuration

VARKillMove → var type; Short; 1 ; Constant
VARKillMoveRandom → var type; Float; 50.000; Constant

Variables I don't quite understand.

Doesn't seem like there's anything that controls how often it will occur.
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Petr Jordy Zugar
 
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Post » Wed May 23, 2012 1:02 pm

There are several mods that increase killmoves effectively. I've tried both "working Killmove " and killmove plus" and they do work wonderfully but Dragon killmoves have not seemed to increase much if any in either although I get tons more with everything else. I have no idea of the actual functions though. There may be another variable at work.
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jessica robson
 
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