
The reason: The gameplay concept Bethesda works with is always giving the player an "out". Keeping the player out of unwinnable situations, and keeping the action flowing no matter the skill level. Thats why you always find yourself with a large amount of potions that you can turn to when the battles get harder. Thats why you get access to a Nuke so early in Fallout 3.
The solution: Remove menu pausing. No pausing in menus, or Q quick select.
It would make potions less effective in their current state, but remove potion spamming. I think potions should behave more along the lines of The Witcher. They are for preparing for specific encounters and last a long time. It would also make restoration more usefull, for example. And the battles much more exciting and rewarding. You will have to rely on preperation more, and your preferred combat skills.
This would be AWESOME. Can somebody please please mod this?
Any quick and dirty fix for this is very welcome, if possible!