Resetting Perks. Yes or No?

Post » Tue Dec 06, 2011 5:26 am

I voted yes. I'm a completionist and have no interest on starting a new character, doing all the same quests, exploring the same places, etc.
I want one character and I want to do everything there is possible to do on that one character.
I would say no if the game still worked like it did in morrowind where you couldn't progress in certain aspects of the game unless you built toward that skill.
But that isn't the case, I can complete the whole game with one character and do everything there is to do... Why should I have to make a new character if I want to be a mage or a thief for a bit?
My character is a warrior arch-type and I recently decided to start the thieves guild story. Unfortuantly I can't respec to play a proper thief so instead I'm forced to play a gimped thief :( .

To all you saying no. What if the game only allowed one character and you made a poll because you wanted the game to allow you to play as many characters as you like. Then I came into your thread and said "no that would completely ruin the game, it's casual friendly enough as it is! You can only have one character because that's HOW I LIKE TO PLAY so you should play like that to!!!" I mean seriously, I play one character and yet the game allows for as many as you want but I'm not telling the people that play multiple characters to F off.

So care to explain why I shouldn't be able to go to the city talk to some guy, pay a bit of gold maybe, and respec my character to be a mage?
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Lizbeth Ruiz
 
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Post » Tue Dec 06, 2011 5:49 am

Doesn't seem like a big deal to me if it was to be put in - I'm sure a "Re-Spec" Potion will be one of the first mods made, in any case - but I wouldn't use it. Not out of some sort of "Superiority Complex" like several people here seem to have, but because I've already planned my perks to Level 50.

But, yeah. People saying it needs to be "Balanced" or "Cost an assload of gold" are being ridiculous. It is a single player game, meaning it doesn't have to have that level of control over players - if this were an MMO, I would be there with you. But it isn't.

By Talos, these guys are as bad as the "Waah, I don't like fast-travel, so it SHOULDN'T EXIST!" crowd.
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Nicholas C
 
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Post » Tue Dec 06, 2011 3:30 pm

I see alot of votes for "YES" with thoughtful reasonings why.

Every single "NO" reply has been argued with "hardcoe" elitist banter that still hasn't indicated what actual detriment it would cause to the gameplay, and could easily be dismissed with "If you dont like the option, dont use it."

Every game I know of with a "perk" or talent tree-style system has had some sort of respec option. To leave it out in this one is kind of a step backward in a game that boasts "freedom and customization."
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Jinx Sykes
 
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Post » Tue Dec 06, 2011 2:49 pm

I dont like this idea, because it would lessen the experience of playing the game with a new character.
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Heather Stewart
 
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Post » Tue Dec 06, 2011 4:38 pm

All perks is a bit much, but a perk or 5 would be nice.

*looks at the 5 perks put into destruction that i never use* :P
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Robert DeLarosa
 
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Post » Tue Dec 06, 2011 2:47 pm

You can already reset your perks on the console if you play PC, it's just not very easy to do. And most people that console mod their characters are probably making impossible characters anyway. In my case, I just wanted to fix one bad choice that I'd made less than an hour beforehand.

I think if there were a 'reset perks' option it would be very abusable. Not that preventing abuse should be any concern in a single player game, but I can just see people resetting their perks every time they come home to craft/sell, then resetting perks again before going adventuring to max combat.
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Amanda Leis
 
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Post » Tue Dec 06, 2011 2:01 pm

I don't think you should be able to change your perks. If that were possible, we could just change our perks to change who we are at will. It defeats the purpose of picking the perks in the first place.



This could easily be fixed by making it a quest like vampirism cure in oblivion (haven't done it in skyrim since i haven't been turned since i am a werewolf) which can only be done once, or they could even make it a reward once you beat the game.
Spoiler

Or when you read the elder scroll to learn dragonrend.

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Jennifer Munroe
 
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Post » Tue Dec 06, 2011 2:37 am

That's a stupid argument. You can't learn without making a few mistakes and everyone is going to make a few when it comes to selecting perks the first time through. Also, re-selecting perks takes more thought than selecting them in the first place. You have to review your missteps and think about which perks will best suit the play-style you've adopted after many hours into the game. Not everyone has the time to start over, if you're so adamant about not resetting perks, than don't do it but some people would really appreciate being able to play and make mistakes and getting immersed without having to do thorough research about the game before, and during, playing it.


Then don't buy/play RPGs.....stick to FPS if you don't have the time to put any thought into your gamplay. If you don't know how you want to use your perks until you played a while then dont assign them right away, save them until you know what you want. If you make a mistake live with it and move on....such is life. A perk reset would be illogical to have in an RPG.....well in the TES series anyways.
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MISS KEEP UR
 
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Post » Tue Dec 06, 2011 5:05 pm

I voted no because resetting perks really screwed over my interest in the Dragon Age Expansions and Sequels but the game is a single player game so why not do what you want so I suppose I'm changing my opinion
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Lauren Dale
 
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Post » Tue Dec 06, 2011 2:59 pm

I have my perks spread a bit thin. But if I wanted to change them I would just make a new character.

I don't have the kind of time to make a new character.

I hate mis-investing a perk that I later learn is useless.

I wish you got a "refund window" of two or three levels to decide whether you like keeping a perk or not. Or some limited ability to review and re-spend perks.

The best way I could think of doing this would be a standing stone somewhere that lets you re-assign a perk once per day. Then, it becomes inconvenient to respec, but not impossible.

Then don't buy/play RPGs.....stick to FPS if you don't have the time to put any thought into your gamplay. If you don't know how you want to use your perks until you played a while then dont assign them right away, save them until you know what you want. If you make a mistake live with it and move on....such is life. A perk reset would be illogical to have in an RPG.....well in the TES series anyways.

I disagree here most strongly. Some perks sound awesome at first (I thought I wanted Destruction Dual-Casting despite not being a caster, because I enjoyed the idea of using both hands for all tasks). However, since then I've been regretting that decision: I'm out two perks because the dual-casting perk didn't increase my damage enough for it to compete with my sword and bow like I thought it would. Damn lack of spell-damage scaling.

I'd really like to be able to re-assign them to a skill I actually do use.
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Emily Shackleton
 
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Post » Tue Dec 06, 2011 2:45 pm

Even if we were allowed to respec I still wouldn't do it myself because this is one of the very few areas in the game where there're choices and consequences.
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Lloyd Muldowney
 
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Post » Tue Dec 06, 2011 11:11 am

Even if we were allowed to respec I still wouldn't do it myself because this is one of the very few areas in the game where there're choices and consequences.


Exactly, I don't know why people are threatened with the option of being able to reset perks. If you truly are against it, you wouldn't use it.
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Carys
 
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Post » Tue Dec 06, 2011 6:45 pm

Then don't buy/play RPGs.....stick to FPS if you don't have the time to put any thought into your gamplay. If you don't know how you want to use your perks until you played a while then dont assign them right away, save them until you know what you want. If you make a mistake live with it and move on....such is life. A perk reset would be illogical to have in an RPG.....well in the TES series anyways.


Then don't use the perk reset option... (three dots make an ellipses by the way, Mr. super-genius RPG guy ). Get off your high horse. This game is just as mainstream as any FPS and doesn't require a degree in RPGs. Some people want to enjoy the character they've made without regretting picking a perk they regret based off off a vague description of what it does or of what value it will be to them later in the game. Maybe someone is interested in another style of play but wants to test the waters before starting a new character or they simply don't want to start over from the very beginning because people have other stuff to do.
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Emma Copeland
 
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Post » Tue Dec 06, 2011 5:06 am

Given the fact it would be an option, sure, why not?

If you don't like it. Don't use it. The same as an exploit. The VERY same as having access to console commands.

So basically it comes down to an option for console players. I'm all for options. However, I feel that there are others that need to be addressed before respecing your char, but that's for another thread.
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Max Van Morrison
 
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Post » Tue Dec 06, 2011 6:51 pm

I think a limited respec option, perhaps once, should be fine.

I don't want to be punished by finding out my character is junk after I've already dumped 10-15 of my precious few free time hours in to it.


No time to start again, and if I wanted to keep on the quest path I was on, it would mean doing it all again.

Not my idea of fun, sorry.


Edit:

As for the console command suggestion, how immersion breaking is that? Again, that's needlessly punishing me for making an error on my character.

I'd rather have it thrown into a reward for a challenging dungeon, or even completing 3/4 of the game.

Besides, your skill levels remain the same, so either way you've put all the work into it.
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Jah Allen
 
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Post » Tue Dec 06, 2011 9:06 am

Hey guys, I got an idea.

Let's add in a new system that lets people fast travel to places they have already discovered.





Get it?

Stop being so selfish.

If the game had this function built into it. The users either choose to take advantage of it, or they don't.
It's not a question of ruining the game for you because it's another 'hand-holding' mechanic.
It's a question of, are you going to ruin it for yourself because it's there and you chose to use it.

IF we all thought like you did.. we wouldn't have the Construction Set.
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REVLUTIN
 
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Post » Tue Dec 06, 2011 8:56 am

I don't think you should be able to change your perks. If that were possible, we could just change our perks to change who we are at will. It defeats the purpose of picking the perks in the first place.


This and the game even allows you to stack up your perks for later use. The system gives options. So I voted no.
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Taylor Bakos
 
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Post » Tue Dec 06, 2011 12:31 pm

I think a one off quest or item to let you change them once.

Some people havent the time to play through again to try new perks , or correct a mistake . Plus what harm does it do in a single player game.

I always worry about people who want to stop people doing things in a single player game that has no effect on them. They want to demand how other people play. They tend to be people with way to much time on there hands.


I think I agree with this.

If they do have re-perking capabilities, it shouldn't be easy. But it should probably be there.
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Elisha KIng
 
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Post » Tue Dec 06, 2011 2:10 pm

In real life, you can't finish your English degree in 4 years, see the current employability of English grad students, and immediately change all of your knowledge to Maths or some kind of science instead.
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Adam
 
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Post » Tue Dec 06, 2011 5:40 am

I don't think you should be able to change your perks. If that were possible, we could just change our perks to change who we are at will. It defeats the purpose of picking the perks in the first place.



Not really.

If I put all my perks into achery, sneak, illusion, One handed, and enchanting, then that means I am max level in those skils. It would take a LONG time to be able to put all the perks into more warrior oriented ones.

So technically you aren't "changing who you are" Other than the fact you have to train and put time into different skills again if you want to drastically change, which I think is OKAY in terms of immersion or whatever excuse you people keep coming up with.


Limited, expensive, respec option would be nice. Could be a DLC option.
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Kahli St Dennis
 
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Post » Tue Dec 06, 2011 4:29 pm

In real life, you can't finish your English degree in 4 years, see the current employability of English grad students, and immediately change all of your knowledge to Maths or some kind of science instead.


Good thing this isn't real life.
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Marguerite Dabrin
 
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Post » Tue Dec 06, 2011 3:18 am

Maybe something like an option to reset at level 41 and then again at level 81 by doing a quest (gold doesn't really have any meaning at those levels).
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Hannah Whitlock
 
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Post » Tue Dec 06, 2011 4:48 am

In real life, you can't finish your English degree in 4 years, see the current employability of English grad students, and immediately change all of your knowledge to Maths or some kind of science instead.


I was wondering what that gigantic winged lizard thing was perched on top of my house burning everyone...
Oh and I forgot to mention it sure is nice being able to defy every scientific law and carry 600 lb's worth of crap in my back pocket.
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Lyd
 
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Post » Tue Dec 06, 2011 4:58 pm

1. I don't think anyone is advocating for a respec on a whim system or a respec many times option.

2. Given that some perks seem to be broken or not worth what you would think they would be, I see no reason to be against a judicious respec system.

I agree with those who propose a respec at certain level(s) option. I also think that making it part of a quest is an excellent way to incorporate such a system.
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Jeff Tingler
 
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Post » Tue Dec 06, 2011 7:58 am

I would not like the option to completly reset my perks.

Even though at times I would benefit from doing so...if I was given the option to reset my perks I feel my character would lose some of its...well character.
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REVLUTIN
 
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