1.8 Respawns Glitched

Post » Tue Dec 11, 2012 6:06 pm

http://www.gamesas.com/topic/1410726-17-respawns-glitched/page__p__21904329__hl__respawns__fromsearch__1#entry21904329

Reguarding enemy respawns,

I have reported the respawns now for months since 1.3 and I have started a new character to test this ongoing issue so that this can hopefully be resolved to make the game experience better for all who play Skyrim.

I can say I have a new character for 1.8 I created him the day after 1.8 came out and I can confirm the plant and wilderness respawn points are still bugged with no change in the pattern of the bug.

These locations concerning the enemy respawns from my other thread are still bugged along with some new ones mainly along the roads, that is where I travel to test this out.

1. Southwest of Fort Sungard on a rock a wolf usually spawns.
2. West of Fort Sungard in a crevice a wolf or a bear will spawn in a rocky crevice not far from the road.
3. Southwest of Old Hroldan close to the road or on a dirt road a wolf or a bear will spawn.
4. East of Reachcliff Cave on a road a sabrecat should spawn.
5. Southwest of Windhelm by the bridge close to the city two wolves stand close by the bridge on the road.
6. Northeast of North Brittleshin pass a wolf or a sabrecat should be on a rocky hill.
7. Northwest of Gloomreach by a tree stump by the river there is usually a bear standing there.
8. East of Lunds Hut on a road on the hill there should be one wolf or sabrecat.


Then I checked madmoose7 locations and I can cofirm these locations are bugged as well.

1. The road heading west out of River Wood pretty much all the way to Falkreath.
2. The main road just south of Whiterun, and the road just east of Whiterun heading north in to the pale.
3. The general area outside of markarth, it may well be the entire hold but i haven't checked.
4. The town area of Winterhold, as well as the road going south from the town.
5. The area west of Whiterun, i only noticed that area because the skeleton arm sticking out of the water with the sword won't respawn.
6. The cities Solitude and Whiterun


Now keep in mind these are just a few locations where enemies spawn in the wild it seems if I kill deer and the rabbits and foxes the non hostile wildlife they also do not respawn.

This is after waiting for up to three months at a time in a house: the enemies just never come back.

I want to make a note that enemies at dungeons above and below ground respawn.

Reguarding alchemy plant respawns,

The plants still grow at odd times some plants do not regrow at the standard 14 day period instead some grow back in a month or two. Others will disappear even if I have not picked any down a strech of road, but this happens after you have picked them at least once.

Then I have some plants in different locations that do not grow back at all. Two common places where plants never come back is the Reach and the Burning Tundra. Reguardless how long I wait they never grow back and I have waited up to three months to test this.

Lastly if you pluck plants in a city and you come back to town and walk around the city all the plants will be there but if you go into a building and exit all the plants will be gone even tho you never touched them.

This is with me running all three add ons but the respawn bug began with 1.3.

This test is with a 30 hour play through.
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