No, Beth should stay with their choice of allowing the PLAYER to choose rather than following other companies and removing ANY choice while forcing the player to play according to some developer's idea of "balance."
Well, that's what a game is. Certain things should not be at the whim of the player in a game - otherwise it ceases to be a game. What's the difference between being able to decide whether or not I want to die in a fight and arbitrarily deciding how good my current armor is. Why can't I just choose how good it is? That way I could make it worse if I wanted more of a challenge and make it really, really good when I don't.
Not much point in them following the crowd. That isn't what has made them a successful company.
No, and I'd argue that not doing that is also not what has made them a successful company. I'm not sure what this has to do with the discussion.
Because people are pointing out your inability to have the least bit of self-control in a game that gives you a great deal of choice in how you want to play.
Just because you can't exercise restraint or self-control doesn't mean that someone else should have to have his ability to choose be diminished.
Maybe you should just wait for a mod so that you can spend more time on playing the game as you want instead of fixating and focusing on such a small detail compared to the rest of what there is in the game.
This forum is so full of people who cannot seem to ever come close to seeing the forest for the trees, right now.
Hehe...you completely missed the point. I make this same observation about every Bethesda game I've ever played (and I've played them all...I even played Arena the day it was released in 1994). Why are some people unable to have a rational discussion about something without going into defense mode when they don't agree with something? Nobody (except maybe the OP) is "fixating" on anything. This is just a discussion.
Anyway, it has nothing to do with self-control. Sure, I can limit my potion use...it's not hard. It has to do with the game deciding if it's a game or a sandbox, because a game has clearly-defined rules, and a sandbox doesn't. I enjoy aspects of both, but in the case of health management Bethesda tends to put game mechanics in direct contention with sandbox qualities, and the result is (in my opinion) less satisfying than a hard-and-fast rule in this case. The player shouldn't have to decide whether or not they're going to die during a fight based on how they want their own personal health mechanic to work. Again, that's just my opinion, and again, I'm not complaining. We're just having a conversation here, and the "stop whining" and "you have no self-control" comments really don't contribute much when framed as flamebait.
