With the right amount of scripting, users can choose multiple installation options when installing a .fomod with FOMM.
Unfortunately I have no idea how FOMM works or scripting lol. it's really simple from what I read in some posts below this one is that the basics seem to work the same. The difference is that you have to manually drag and drop the files, which takes a 2 min extra... than if FOMM would do it.
if you have FOMM, you can create a fomod ready mod using the Package Manager. For example, let's say you have 2 folders which are as follows:
Cool Armor Black (folder 1)
coolarmorblack.esp
\meshes\CoolArmor\coolarmorblack.nif
\textures\CoolArmor\coolarmorblack.dds
Cool Armor Camo (folder 2)
coolarmorcamo.esp
\meshes\CoolArmor\coolarmorcamo.nif
\textures\CoolArmor\coolarmorbcamo.dds
In the Package Manager, there's a button to the right which says "Create From Folder", click that and then select Cool Armor Black folder
A new 'Cool Armor Black.fomod' file will be created which includes all the files in that folder. You can edit info to add descriptions and screenshot. Activating the fomod will automatically copy the necessary files to the \data\ directory. Also, deactivating the fomod will automatically delete the files from \data\
do the same with Cool Armor Camo folder and a new Cool Armor Camo.fomod file will be created.
you can then create an archive with .fomod files in it. Opening the .fomod files automatically launches FOMM and places the mod into the list, so that's pretty convenient.
So basically, from FOMM, people can activate/deactivate the options they want.
It seems to work somewhat the same only with my technique you have to do it manually. Which works better for me and people without FOMM. Besides that like I said before it probably takes 2 minutes extra. I just finished a tutorial in such a way that even 5 y/o can follow so I guess I'll just leave it as it is. Otherwise I have to figure out FOMM again and I don't want people to be forced to download or use FOMM in order to use this mod. Besides that I put a lot of hours in creating this mod so the least people could do in return is to manually install it.
Your character's hair and skin textures in http://www.newvegasnexus.com/downloads/file.php?id=38764 look awesome. I'm assuming you made them, so is there any chance you could release? That'd be so great.
Yeah I made it but the face is not going to be released and I'm working on the hair. I actually planned on releasing the hair last year but didn't because I started to work on this mod. The thing is that I completely have to redo the hair because my custom head is different from vanilla heads, which is unfortunately a boring, uninspiring job...so it might take some time before I actually release them lol..