For example: I have an invisibility enchantment that casts an invisibility spell on you when you crouch. The duration of that spell should be based on the magnitude of the effect.
I have used unused actor values to do this in the past, but that creates mod conflicts if another mod uses the same AVs for a different use.
Basically I need a way to retrieve the magnitude/duration of a spell/enchantment using an activemagiceffect script.
Anyone have any thoughts?