Retrieve and alter Magic Effect Magnitude?

Post » Thu Feb 28, 2013 3:04 pm

I am trying to make custom enchantments and overall improve the enchanting system for Skyrim. The issue I keep running into is that, when creating whole new effect archetypes, it is impossible to alter it based on magnitude.

For example: I have an invisibility enchantment that casts an invisibility spell on you when you crouch. The duration of that spell should be based on the magnitude of the effect.

I have used unused actor values to do this in the past, but that creates mod conflicts if another mod uses the same AVs for a different use.

Basically I need a way to retrieve the magnitude/duration of a spell/enchantment using an activemagiceffect script.

Anyone have any thoughts?
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Jordan Fletcher
 
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