Return to the Old Ways, Dark Brotherhood request

Post » Wed Jun 13, 2012 8:08 am

I have loved the Darkbrotherhood quest line, but I find it lacking compared to Oblivion. I would like to see more quests in the "whodunnit" style as well as more stealthy assassination missions. Who's with me
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Paula Rose
 
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Post » Wed Jun 13, 2012 8:52 am

me first!!! totally loved that quest in oblivion dark brotherhood quest line. I think dark brotherhood in skyrim is too much about returning the guild to its former glory, not as much as being feared and respected by the people through out skyrim. although i do love the initiation quest for dark brotherhood in skyrim where u kill the old lady at the orphanage for being such a b$*%# lol. Anyway, i completely agree with u on the fact that its kind of lackn compared to oblivion in terms of dynamic in questline. there was this one quest in oblivion that u have to break in to the prison u escaped from to kill that darkelf opposite of ur cell. and that quest required some stealthy if u want to get the bonus. but in skyrim, u could pretty much just walk up to the person and stabbed them in the face MOST of the time for the dark brotherhood quests.
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adame
 
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Post » Tue Jun 12, 2012 8:43 pm

I don't know... Yeah, I liked the Oblivion Dark Brotherhood quests more, but I think it would have been cheap to essentially lift the same quests off the old game. For what it's worth, I think they're both of equal quality, just vastly different. I liked that each kill tended to have a unique item associated with it too. I have all the items (Aegisbane, Arentino Family Heirloom, Vitoria's Wedding band, etc) displayed on the mantle above my bed in Honeyside.
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tegan fiamengo
 
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Post » Wed Jun 13, 2012 12:22 am

I don't know... Yeah, I liked the Oblivion Dark Brotherhood quests more, but I think it would have been cheap to essentially lift the same quests off the old game. For what it's worth, I think they're both of equal quality, just vastly different. I liked that each kill tended to have a unique item associated with it too. I have all the items (Aegisbane, Arentino Family Heirloom, Vitoria's Wedding band, etc) displayed on the mantle above my bed in Honeyside.

Why not they basically lifted off the Fighter's Guild quest from Oblivion into the Companions?

Two guilds Companion v.s. Silverhand

Fighters Guild v.s. Black Wood Company

Black Wood Company does something devious to FG member

Silverhand does something devious to Companion member

etc.
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Hilm Music
 
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Post » Wed Jun 13, 2012 10:49 am

I don't know... Yeah, I liked the Oblivion Dark Brotherhood quests more, but I think it would have been cheap to essentially lift the same quests off the old game. For what it's worth, I think they're both of equal quality, just vastly different. I liked that each kill tended to have a unique item associated with it too. I have all the items (Aegisbane, Arentino Family Heirloom, Vitoria's Wedding band, etc) displayed on the mantle above my bed in Honeyside.
Spoiler

But didn't they already pretty much lift the same exact plotline of Oblivion's DB into Skyrim? I actually correctly guessed just about every plot twist that was going to happen before I came across some of the questline's information on UESP.

Rumors of treachery, infiltrate yet another pirate ship in order to kill the captain, kill yet another coward hiding in the cellar of an inn in the wilderness, yet another traitor who successfully kills off pretty much the entire DB, at questline end you mostly just get a single sanctuary and a bunch of generic, personality-free recruits and not much else, etc. These sound pretty close to the same story plot points present in Oblivion to me. In my opinion, it would been a much more interesting questline if it had been about actually rebuilding the influence of the DB in Skyrim, rather than just furthering it's destruction and making even Ra's al Ghul LHFAO. More and better variety in the questline would have been nice as well, as it felt rather stale to me, just simply killing people without too many unique and interesting ways to do so.

Also, who thought that Veezara wasn't going to die, anyway?
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Amiee Kent
 
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Post » Tue Jun 12, 2012 8:42 pm

Y'know... I would have loved to have seen like... a murder marathon type quest to fit a story angle of the Brotherhood becoming desperate to gain recognition in either the world or with the Night Mother, something like having the player and other NPCs simply going out and killing as many people as they could because the Brotherhood felt that it would be the way to gain attention. But every murder had to be done in a different fashion given to you by the quest, like one person had to die by Poison, one in their sleep, etc, etc.
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Charlotte Henderson
 
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Post » Tue Jun 12, 2012 7:35 pm

I don't know... Yeah, I liked the Oblivion Dark Brotherhood quests more, but I think it would have been cheap to essentially lift the same quests off the old game. For what it's worth, I think they're both of equal quality, just vastly different. I liked that each kill tended to have a unique item associated with it too. I have all the items (Aegisbane, Arentino Family Heirloom, Vitoria's Wedding band, etc) displayed on the mantle above my bed in Honeyside.

Like the idea of Trophies for big assassinations. But I wasn't asking for something exactly like the who dunnit, but something of the same quality, You could go back and do that quest, and the conversations change depending on the order you murder. I was thinking of something like killing an entire mansion without being seen, playing up the "Haunted" or "cursed" story of the building. I want to be filled with evil giggles
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Horror- Puppe
 
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