» Tue May 10, 2011 8:02 pm
Yeah I hate to admit it, but I have suffered every Other bug BUT the DLC corruption and being locked out of the strip. I've played approx 200 hours with 3 full playthroughs (just two achievements and a quick last playtrough left!) and I can say I would have had so much better of a review had the game been ironed out. As is I've had a lot of free time to mess with the game, and it really is sad how much is broken, missing, and just unfinished. Was anyone in that much of a hurry to play this game? They announced development for FONV along with point lookout and mothership zeta DLC. I could have waited till spring (which would have been awesome and would only have furthered sales after the holiday peak. Even releasing in Dec would has availed more time.
What's interesting is the amount of effort being focused on Brink, which I can assume would not be as successful as FONV, at least if they had done it right. Now they've affected sales of FONV DLC and upcoming titles.
Hey Beth, you know I can rent games right? Or even better return used games in 5 days If I want, no questions asked.
More to the point, ive owned the game a month and I've exhausted every facet of this game. Too bad you didnt make more schematics, finish vacant locations, or even made the game hard. I played it on hardcoe very hard and it still wasnt very challenging. I mean, if it's one thing I can do, it's eat and drink.
The only REAL challenge has been staying on top of stray companions, reputation bug nightmares, and all the other bumbles left in.
If this game had worked I might have finished my most thorough playthrough in 30 hours.
Why can games just release what works for the right price...say FONV chapter 1(in full working order but with less content) fr $39.99 and then release DLC accordingly. That way deadlines are met and the game actually works.