I noticed not being able to put a suppresser on a revolver? Anyone else notice that?
I noticed not being able to put a suppresser on a revolver? Anyone else notice that?
LOL! No point in adding suppressors to revolvers. You can only suppress guns with closed chambers, and revolvers are not closed..
Someone needs to tell these guys that fact:
http://oda141teamroom.files.wordpress.com/2011/11/revolver_wsilencer.jpg
https://i.ytimg.com/vi/UKoCIeqVHIY/maxresdefault.jpg
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQKi7uEDuMkz6iz_NpwR6spasp9iwQUXBsGWK9fsjWG6jlbybeemA
They also have the bolt knob on the left side of the hunting rifle so you can see the SUPAR KEWWWWLLL bolt action instead of on the right so you can keep a bead on the enemy while working the action.
I really think they should have curbed the Bungie guy they have to only work on the mechanics of the shooting instead of designing visuals... "Hey! Let's set up the hunting rifle to spit the expended brass right into the user's face and make it so they take the sights completely off the target! It'll look SOOOOWWW KEEEEWWWWLLLL!!!!"
You can. Or at least, I can. The pipe revolver has an option for suppressor.
Finally some love for lefties. Now if only we could move the rifle to the left as well...
Of course you can. The sound from the firing mechanism isn't what you're trying to suppress, it's the sound of the bullet leaving the barrel. Essentially you're just slowing it down to a speed where it doesn't break the sound barrier.
I stand corrected, thank you. You cuased me to go off and get a little "read-on," and I feel somewhat illuminated.
It is not the sound of the bullet leaving the barrel, but the sound of the exploding propellant discharge that is imparting kinetic energy into the bullet. It is not all expended by the time the bullet reaches the barrel; hence, the muzzle flash and gunfire report. The suppressor catches and contains all of that. However, on a revolver, there is a gap between the cylinder and the barrel. It's why you must keep your hand completely behind the front of the cylinder when you fire a revolver. There's a gout of exploding propellant out that gap, which creates a report as well, not just from leaving the barrel.
See? You can see the gunpowder burning flash in the gap.
The Nagant Revolver can be suppressed specifically because it was designed to be so. It needs specialized ammunition (where the casing neck goes beyond the tip of the bullet) and a specially designed cylinder (one that presses forward to press the elongated cartridge neck into the barrel) to ensure all the propellant discharge goes out the muzzle, where a suppressor can suppress it.
Not true of course, the Nagant would like to talk to you, yeah it's a genius design has it's issues but it's possible...And remember it's a game lol....
He's not talking about the sound of the firing mechanism and a silencer doesn't slow the bullet down. A suppressor muffles the expanding gas from the exploding gunpowder by sending it through a series of baffles. In a semiauto pistol all of this gas travels down the barrel, allowing it to be muffled by a silencer. In a revolver there's a tiny gap between the chamber and the barrel that's big enough for the gasses, and their associated loud "boom", to escape from.
Ever see the Mythbusters episode where their simulated hand loses two fingers from improperly gripping a .357? It's those gasses escaping out the side that make suppressing a revolver problematic.
The .44 pistols can't have a supressor but the bolt action pipe pistol and the pipe revolver can. When you take Gunslinger, Ninja, Mister Sandman, and max out mods for damage, damage looks like this, IIRC:
135 damage for pipe revolver * 5.3x sneak attack damage = 715.5 damage
193 .44 damage for .44 revolver * 3.5 sneak attack damage = 675.5 damage
If you're idolized with Deacon, he makes the multiple for suppressed weapons 6.3 and for non-supressed weapons 4.2
135 damage for pipe revolver * 6.3x sneak attack damage = 850.5 damage
193 .44 damage for .44 revolver * 4.2 sneak attack damage = 810.6 damage
That all makes a lot of sense. I do recall, however, seeing a silencer with a spring coil inside it, designed to slow down the bullet. Loosing speed is a bad side effect, though.
Again, the bullet is not what a suppressor works on. Bullets themselves can be easily detectable by sound since modern-day bullets often break the sound barrier. Ammunition designed to be subsonic solves that problem but then that also means less projectile velocity, and since that's how firearms inflict damage...
Yeah, it was a long time ago, so an old design, I'm sure. I'm not a gun buff, just recall seeing this.
It's not a matter of sound suppression but the fact that hindering the gases exiting the barrel in a non closed chamber (the gaps around the cylinder on a revolver) cause significant issues (like potentially burning your hand and effecting the projectile velocity significantly). In general, it would make the weapon less noisy, but the other issues make it questionable and thus you do not see it done very often in RL.
A Bolt Action is fairly well sealed while the bolt is closed, so they work fine with a suppressor in RL.
Yes this is a game, so RL discussions of how firearms work is irrelevant.
Since people keep bringing up the Nagant Revolver, here's a vid on it: https://www.youtube.com/watch?v=jK0WaBGQf9E
You can see the extra long bullet-enveloping cartridge neck and the cylinder pressing forward to seal the gap.
Having the workings of the gun on the wrong side is a long-standing http://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGunsin computer games. Warning: that link goes to tvtropes.org - your productivity will suffer.
Yeah, drove me nuts in STALKER, but now I ignore it.