» Sat May 19, 2012 5:16 pm
For roleplay as an archer...
There's nothing wrong with having a shield as an archer, as long as it's a light and small one. Conscripted archers of the dark ages usually did not have one, because their equipment was provided by their leaders, but mercenary archers usually had significantly better gear including a small shield. It would be hung by the strap over their sidearm. They would usually carry a hatchet as a sidearm: these weapons are cheaper and easier to make than sword, and, they have use in camp since they can be used to split wood, trim poles, and hew/shape. Though hammer and clubs were not unknown either. A good quality war club can be made with just a few metal studs and a strap and requires basically no skill.
I would suggest first off limiting yourself to around 100 arrows carried. The game makes arrows weightless, but in reality they are not: they have measurable weight and considerable bulk. This limitation will, obviously, make you more conservative on what you spend arrows on.
Never keep your bow fully drawn more than a second at a time. A war bow is NOT something you can just stand there and wait on. Draw and shoot, do not wait for a shot.
Don't use the "sniper zoom" feature. This is just silly. If the target is too far away to shoot accurately, then either you should be closer or be willing to accept a miss.
Never use a bow if the enemy is within a few paces of you. Common sense. The game is content to allow you to use a bow in melee, in reality this is simply impossible for a variety of reasons.