Just a little tweak I thought I would share. While testing a mod I noticed that the room tile in_v_roomhf_01 is textured oddly. Depending on your texture replacer...it can http://www.tesvskyrim.com/screenshot-2345-1 indeed. That one tile section's 'normal' texture is named Tx_wall_adobe_brown_01.tga, while the rest of the walls in the room use Tx_wall_adobe_brown_02.tga. So I changed Tri In_V_roomHF_01 3 in NifSkope to use Tx_wall_adobe_brown_02.tga to look like the rest of the room. https://www.dropbox.com/s/9pa30dvs7lctgjk/in_v_roomhf_01.7z for those that do not want to go through tweaking it themselves. Just extract to data files and all will be well. I also got rid of all the unresolved transforms in the nif too by the way. If someone would like to include this in one of their mesh fix compilations...feel free. 

Well...as I stated...it can depend on your texture replacer. With Vibrant Morrowind...it is VERY obvious 