RPG Style Death Penalty!

Post » Fri Jan 25, 2013 12:16 am

I was thinking since we can't load save back to a previous point or what nots.

Say you played in a PVP match you died, but you'd wake up in a medward tent. However typically what if you were dungeon crawling by yourself? I was thinking that if we died in the game on terms that the character totally lost his or her life the game should force us to create another character. However! Once you've created that character you'll be visited by an NPC who'll apologize to you about your loss. That loss will supposedly be a family member, your previous character. He'll give you all your previous possessions and a journal containing all of your progress. So you never have to start over, but it'd give your character a fresh baked start. Like say if you were chased by a PKer or something.

PKing would be cool, because it would give the PKer a fine and bounty. When the fine is collected from the PKer the money will go to the killed player/s evenly. Bounty would be paid to the killer of the PKer. NPC guards should be able to hunt down the PKer like in Skyrim. Also the player can't just kill himself to loose his status. If he's killed environmentally he'll wake up in a prison ward, and jailed. Guards and players have the ability to kill him, and he'll have to recreate with the same penalty as anyone. Guards have the potential to capture alive.

The re-creating character after death seems logical as it'd protect a player from harassment from a specific player.

I still would prefer starting off factionless, and free-roaming. Only till you select a faction can there be bounties or fines collected from your death. At least in my opinion. Anyway this is how I see things.

Now you can't die in a party unless the party whipes! I think that'd be key, and your party needs to pick you up.

I love steep penalties and challenges. It's lame to have crayon and finger painting baby mmorpg logic.
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Jessica Phoenix
 
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Post » Fri Jan 25, 2013 12:12 am

No this will never happen. No perma death for you! Factions are decided at character creation. There is no pvp in pve areas - pvp takes place only in Cyrodiil.
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stevie critchley
 
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Post » Fri Jan 25, 2013 2:03 am

No this will never happen. No perma death for you! Factions are decided at character creation. There is no pvp in pve areas - pvp takes place only in Cyrodiil.

Wimp, personally you're a wimp not take pleasure in more realistic measures. Explain why it's not good first.
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Causon-Chambers
 
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Post » Thu Jan 24, 2013 11:07 am

Wimp, personally you're a wimp not take pleasure in more realistic measures. Explain why it's not good first.

Wow, added to my ignore list. Not going to stoop to your level.
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Zach Hunter
 
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Post » Thu Jan 24, 2013 10:37 am



Wimp, personally you're a wimp not take pleasure in more realistic measures. Explain why it's not good first.
Huh? She never said her opinion, only what has been confirmed in the game.
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CxvIII
 
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Post » Thu Jan 24, 2013 8:50 pm

Huh? She never said her opinion, only what has been confirmed in the game.

Sad then, I might not actually get to play this game if it's going to be so cartoon like. What I loved about Elder Scrolls was it's ability to bring a character into a game and make them feel like they were part of it. It wasn't traditional perma death however. It was just a death process where you have to recreate your character, ability to rename them and looks with out a stat reset. Your belongs of your previous including a journal containing your stat progress will be given to you by an NPC when you respawn. Explaining to you about a death in the family. It's simple and far more realistic.
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Lexy Corpsey
 
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Post » Fri Jan 25, 2013 2:19 am

Explaining to you about a death in the family. It's simple and far more realistic.

Hehehe
After the 20th death I'd begin to wonder if my parents had jobs or if they were rabbits :P
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Franko AlVarado
 
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Post » Thu Jan 24, 2013 2:30 pm

Hehehe
After the 20th death I'd begin to wonder if my parents had jobs or if they were rabbits :tongue:

Could be cousins, nephews and uncles. I see what you mean, but it's still more realistic than spawning at some stone thing.

I also think if you're in a group you shouldn't die immediately. If you can get picked up after a fight and mended, then ya! If the whole group wipes... you might see some new faces. If they choose to change the face.
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Gen Daley
 
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Post » Fri Jan 25, 2013 2:10 am



Could be cousins, nephews and uncles. I see what you mean, but it's still more realistic than spawning at some stone thing.
They set up why you spawn at stones when you die as part of the integral story.
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Project
 
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Post » Thu Jan 24, 2013 11:01 pm

No.
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louise fortin
 
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Post » Thu Jan 24, 2013 10:54 am

They set up why you spawn at stones when you die as part of the integral story.

Eh, I read it. It's a clone from TERA. And I don't like it. It's not original. More over where was this technology in the other games? It's a lore breaking application. Would be cool if the game kept statistics of births through deaths, if my idea was ever considered.
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Jeneene Hunte
 
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Post » Thu Jan 24, 2013 4:14 pm

Your soul belongs to Molag Bal, and Bal has resurrected the player and other folks several times throughout the games. Lorewise, it makes sense.

I don't yet understand how on earth you keep your stuff, but that's another story.
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Rebekah Rebekah Nicole
 
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Post » Thu Jan 24, 2013 9:13 pm

Your soul belongs to Molag Bal, and Bal has resurrected the player and other folks several times throughout the games. Lorewise, it makes sense.

I don't yet understand how on earth you keep your stuff, but that's another story.

Ethereal backpack.
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Tiff Clark
 
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Post » Thu Jan 24, 2013 5:40 pm



Eh, I read it. It's a clone from TERA. And I don't like it. It's not original. More over where was this technology in the other games? It's a lore breaking application. Would be cool if the game kept statistics of births through deaths, if my idea was ever considered.
Could have always been there, but when you die you're just dead in the single player games so there is never a way to find out. Maybe it was an alternative reason they were built? You just don't know :P
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Chris Cross Cabaret Man
 
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Post » Thu Jan 24, 2013 9:35 pm

Your soul belongs to Molag Bal, and Bal has resurrected the player and other folks several times throughout the games. Lorewise, it makes sense.

I don't yet understand how on earth you keep your stuff, but that's another story.

That Molag Bal is going to start getting pissed off at all the times you've died. I don't believe he'd be as persistent as a family member seeking retribution. Just saying it seems out of character for Molag to extend such hospitality.
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Jade
 
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Post » Thu Jan 24, 2013 10:52 pm

This kind of thing makes molag bal look extremely stupid. "Why don't I go around resurrecting all these heroes so my plan will get screwed over later". I much prefer speedy's idea, but it too late fore any such thing I figure. Won't ruin the game for me, but just seems abstract.
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Chris Jones
 
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Post » Thu Jan 24, 2013 9:28 pm

This kind of thing makes molag bal look extremely stupid. "Why don't I go around resurrecting all these heroes so my plan will get screwed over later". I much prefer speedy's idea, but it too late fore any such thing I figure. Won't ruin the game for me, but just seems abstract.
Would be extraordinarily annoying to recustomize your character and change your name every wipe, especially on new content pulls where you can do like 20 pulls a night on a single boss.
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Ownie Zuliana
 
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