I was wondering if there is a way I could actually tweak the values of the runeskull I'm getting. I will make it clear. There are two different ways to have runeskulls into a fcom game.
Use the martigen plugin and be done with it.
Use the main .esp and then use the fcom patch for that .esp.
I have to know two things:
> Is there a way I could copy the values from the Fcom_Runeskull.esp into the martigen one ?
> Does anyone know if maybe this job was already done? I saw this mod and it actually leaves me troubled: http://www.gamesas.com/topic/1045358-wip-runeskull-update-for-fcom-beta2/
From fcom readme:
Diverse Runeskulls - you no longer require the Runeskulls.esp or FCOM_Runeskulls add-on with FCOM. Also check out Diverse Runeskulls re-balance.