» Thu Jan 31, 2013 1:38 pm
Solitude probably has the most strategically valuable spot, and the safest locals of the bunch. On top of that, it seems to have nicer weather than more places, and if things do get dicey, you're only a short sprint from the docks to escape to the sea.
Markarth has weird locals, and you run the risk of your child falling 40 feet from the high steps.
Riften is corrupt, and has lots of dangerous wildlife outside.
Windhelm has bad weather, a murderer, and racial tensions that could explode at some point in the future. (Also, there's a chance your house is haunted)
Whiterun is pretty good, but is landlocked, making escape difficult if you need it.