If a F2P game can build a slick user friend interface for creating entire worlds within an MMO, having much less impressive player created content like housing doesn't seem unreasonable for an MMO coming out in 2013.
By the same token, Tera has (and the above link does as well) that realtime combat is full possible, even if the developers don't choose to make it from a first person perspective.
So, what gives? Is there some secret sauce TESO has to compete in the innovative department with other stuff coming out next year/later this year? Like Dust 514 (MMOFPS integrated into the Eve universe) http://www.youtube.com/watch?v=aZ0k0ioROUo
Then you have stuff like Pathfinder Online that is going full out fantasy sandbox, but isn't pushing gameplay boundaries: https://goblinworks.com/blog/
These, not the MMO's out right now, will be the primary competitors for TESO. GW2 will have already captured the theme park PvP crowd. So, what aside from the lore will set TESO apart? We haven't seen anything yet, but as many have pointed out, there is only one article out so far. Perhaps there is some secret super innovative detail that will make it stand against these other 2013 projects. Speculation, thoughts?