Sandbox similar to Skyrim approach.

Post » Thu Oct 17, 2013 11:42 pm

The Elder scrolls online is soon out in 2014, but there're still people like me who are still unsure to support ESO or not.
I enjoy ESO lore and have played it since Daggerfall on pc, but I'm concerned about less Sandbox elements, unfortunately.
Is this a new elder scroll chapter; an online rpg, which suits my play style - who really enjoy sandbox environment with much realisme as possible concerning open world PvP - with laws and goverment similar to Skyrim?
I'm also certain that you cannot attack your own race, nor the races in the same alliance in cyrodiil.
Sandbox server with open world PvP server is not hard to create, do it pls. with city guards and laws about assaults/thieving/assassinations attempts with sandbox approach similar to Skyrim.
Then create another server for moms who enjoy similar to WoW approach PvP setting with much safety as possible in Tamriel. I know there are some who don't like PvP at all, in their opinion you can remove the entire PvP concept.
Well, it's simple; if I am forced to play the WoW approach PvP setting - I won't support this ESO in 2014, and there're thousends of similar players who enjoy open world PvP challenges in an online world with dynamic guild politics; guilds decide whom to ally or not. I seriously dislike the current approach, do something or you will lose thousends of players who will never touch this project with a mouse, nor a console.
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Gemma Archer
 
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Post » Fri Oct 18, 2013 7:55 am

Oh boy, another open world PvP thread. I think the horse has already fossilized.

Seriously though, Zenimax have a plan they want for this game and they aren't going to change this close to release.

Not to mention, I've never actually seen any MMO that had a pure PvP server have any long term life span. I think it was DAOC (Someone correct me here if I have the wrong game) created a pure PvP server and it was a failure. Only the hardcoe PvPers were on it and there wasn't actually that many. The PvEers and the 'occasional' PvPers stayed on the main servers were there was an actual population.

Also, a separate PvP server goes completely against the Megaserver concept.

And really, is there any actual evidence of the thousands of players wanting open world PvP? Or are they just a random number pulled out of the air? If there were that many players wanting open world PvP, PvP servers wouldn't be so empty most of the time.

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Jenna Fields
 
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Post » Fri Oct 18, 2013 4:42 am

I think people get confused with open world and sandbox.

Also, when will this horse die? Not everyone wants an open world PvP server and all of you complaining about it haven't even played in Cyrodiil yet. So there really isn't any reason for you to complain.
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Ross Thomas
 
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Post » Fri Oct 18, 2013 7:37 am

So, open world PvP = sandbox?

Anyway, this discussion has been done to death but I'll say this: people keep saying "I could do X in TES (kill random villagers unprovoked, pickpocket, etc.) so I want to do it in ESO" without mentioning that while you could do those things, you couldn't have them done TO you. Why? Because it's annoying and people wouldn't keep playing. Obviously, a death sentence for a multiplayer game.
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Katie Pollard
 
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Post » Fri Oct 18, 2013 5:04 am

If you look at Ultima online, Darkfall & Shadowbane, yes sandbox is similar to open world PvP, when old fashion PvP guilds decide whom
to ally or not. It's player driven like Skyrim single player with more realsim in such a fantasy setting.
The guild politics is decided by the company, not us the players who are going to play it.
That's a huge different, so don't pretend it's the next Skyrim, because you'll be dissapointed concerning freedom in such a WoW approach PvP setting.
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Anthony Santillan
 
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Post » Fri Oct 18, 2013 12:07 am

Dang it! Open world PvP. Knew I'd forgotten about at least one dead horse.

I'm seriously gonna make a "Should Imperials be added in an exansion" poll here. Just so we can collect the whole set.

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Stacyia
 
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Post » Fri Oct 18, 2013 12:21 am

Being open world doesn't make your game a sandbox. Stop confusing the two words.
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DarkGypsy
 
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Post » Thu Oct 17, 2013 10:29 pm

http://www.giantbomb.com/profile/penelopae/blog/rpg-defined-what-is-a-sandbox-mmo/89881/ By penelopae January 8, 2012http://www.giantbomb.com/profile/penelopae/blog/rpg-defined-what-is-a-sandbox-mmo/89881/#comments-block

The term “sandbox MMO” is defined as a virtual world or society within a game, that has no direct impact on real life. Plenty of social opportunities exist for players within the community-like setting, usually in the form of organizations like guilds, cities, or clans. Players in sandbox MMOs can join those groups, or perhaps none at all choosing the be a mysterious stranger type of character.

Sandbox MMOs offer the freedom of choice. Characters explore the game on their own terms, and for the most part enjoy open-ended goals that allow them to explore all the sandbox MMO has to offer at their own pace. Whether a low-level tradesman or a high-ranking combatant, people-pleasing politician or eager explorer, all characters fit a social niche within the community. Encouraging players to live and work with each other in a sandbox MMO provides goals that involve interacting with the community. Sure it's possible for players to grind their characters to the highest attainable levels, but those who do miss the point of the game. Roleplay is paramount to the success of a sandbox MMO.

Characters who thrive within a sandbox MMO are the brainchildren of players who take the time to develop them. Those characters usually have a detailed background. Even if the background isn't long and drawn out, the details that do exist are big enough to permanently impact on that character's life. Maybe the character's parents left him in the woods and forest creatures raised him. Perhaps a character kidnapped from his home lived at sea for a time, trapped aboard a pirate ship. Or it could be that the character ran away from home to escape some negative aspect of childhood that they aren’t quite ready to face. For players who thrive on daily drama, a sandbox MMO certainly helps fill the need for it.

For a sandbox MMO to survive among the wide array of MMORPGs available, it helps to have a great amount of areas to explore that are widely diverse. In games produced by Iron Realms, players can adventure their way through physical terrain including, but certainly not limited to, dungeons and caves, deserts, mountains, tropical islands, forbidden cities floating high above the clouds. Characters who reach the borders of a sandbox MMO usually don’t stop there, and many go on to become volunteer builders who use their imaginations to help expand and develop the game for the benefit of their peers.

Combat within a sandbox MMO is often player-versus-player, or PvP. Each of the five Iron Realms games allow players to engage their characters in both hand-to-hand and group combat. Activities like sparring another person or participating in a full-out raid on a city or other organization isn’t uncommon. Without the team aspect of a sandbox MMO, it becomes one big single-player game which defeats the purpose of its existence.

Sandbox MMOs, especially the ones produced by Iron Realms, make it possible for all kinds of characters of varying personality types to interact in a virtual realm. Features like the MMO item mall allow players with a talent for economics and finance to build a cache of elite accessories and weapons that offer an extra edge over the competition. Time and commitment allow players to master multiple classes and gain knowledge that helps them survive within the community.

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Roddy
 
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Post » Fri Oct 18, 2013 10:07 am

Too many Khajiit in this game for sandboxes. no....

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celebrity
 
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Post » Thu Oct 17, 2013 6:23 pm

Open world PvP = without any artificial PvP ruleset that limit the player ability to decide his/her action in-game.

In Tamriel fantasy setting - the goverment have laws similar to Skyrim for instance.

It's more realistic and a better challenge, which is great.

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Flutterby
 
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Post » Thu Oct 17, 2013 8:12 pm

You listed Ultima, which was great for the time and then two games which are doing horribly bad. Simply put though, they won't do this as it goes against the core design of the game. The horse is already in the grave.

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Noraima Vega
 
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Post » Fri Oct 18, 2013 2:46 am

Again you are confusing sandbox and open world. Just because a game has open world to it doesn't make it a sandbox game.
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mimi_lys
 
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Post » Thu Oct 17, 2013 10:38 pm

Great for you doesn't mean great for all. Lets have faith that zos knows their demographics shall we.
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Honey Suckle
 
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Post » Fri Oct 18, 2013 4:20 am

Well, fair enough, m8. That's an opinion and I respect that, and I'm certain there're many here who have similar opinions,

but to name it megaserver and remove certain mmo features doesn't include all type of players who enjoy a better challenge with more playing vs players options, and less vs. AI (npc).

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dean Cutler
 
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Post » Thu Oct 17, 2013 11:38 pm

Okay, what 'mmo features' have been removed.

There is still mass PvP in Cyrodil and not every MMO game has open world PvP anyway, so it's not a primary feature of MMOs.

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Joe Bonney
 
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Post » Fri Oct 18, 2013 1:59 am

Sandbox to me more means that what players do can change the game world, and also from what players do new emergent gameplay is the result. Emergent game play means that from what the players have done has changed the way the game can be played. For instance in Ultima Online you had books you could write in and other players could read those books. So you could use those books to leave clues for player made quests, this equals emergent gameplay.

It really has nothing to do with full loot open world PvP, it just happens that most sandbox type MMO's also have or had that feature. There really is nothing sandbox about being able to attack any player anywhere in the game, that is open world PvP and has pretty much nothing to do with the term sandbox when talking about MMO's.

Also with the way PvP will be in ESO it will be very much like open world PvP, I know this for a fact because I played Dark Age of Camelot for over 5 years and the PvP for ESO is modeled after that game. The only players you will not be able to fight will be the players that are from your own alliance and I suspect at some point that may change with the addition of an arena in the Imperial City in Cyrodiil. I don't know this for sure but it seems likely that this would be added in at some point in ESO development.

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Maddy Paul
 
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Post » Fri Oct 18, 2013 9:36 am

@Deventarn, I don't know if ESO development have revealed all options what is possible or not in Cyrodil yet. However, I fear you cannot attack the same race, nor alliance members from the same faction in Cyrodil, which means it might be mass PvP with an artificial ruleset as I mentioned above in another definition of the open world PvP setting.
Then you can ask what is the point to attack your own race, or alliance members?
That's the freedom we live in today in our society with laws, why not try it online?
Perhaps not a logical reason for a Khajiit to attack another khajiit, but such options shouldn't be removed entirely, because it limits
our creativity/options as a player, and because we're forced to play within an artificial PvP setting.
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chloe hampson
 
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Post » Fri Oct 18, 2013 4:25 am

Your sarcasm detector's broken, I'm afraid. Gonna take a while to fix. Gotta order a part in from Japan, y'see.

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FABIAN RUIZ
 
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Post » Thu Oct 17, 2013 11:44 pm

It has been tried online. THe only successful game that still pulls it off in this day and age is EvE. While cool it is still a niche game. ZOS is not aiming for a niche game.

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JeSsy ArEllano
 
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Post » Fri Oct 18, 2013 4:06 am

There's very little sandbox in the Elder Scrolls franchise...

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Julia Schwalbe
 
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Post » Fri Oct 18, 2013 4:04 am

Well, games like Battlefield 4, CoD, Destiny and similar PVP settings are niche online games?

You've 1 single player campaign, rest of the game is based on PvP competitions among players in team vs team. And on hardcoe mode which I enjoy due to the challenge, you

also have friendly fire with no map options. It's not a different, but some games is based on a sci-fi fantasy.

The main difference, instead wielding sword & magic in tamriel - you've modern guns, or lasers in sci-fi.

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TOYA toys
 
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Post » Thu Oct 17, 2013 9:06 pm

Yes, unfortunately, it's, but I'll still buy the game, because of TES lore. :smile:

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Milad Hajipour
 
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Post » Fri Oct 18, 2013 1:36 am

You still bought Skyrim, and Oblivion, etc. There's hardly any sandbox features in any of the games. Not just TESO.

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James Shaw
 
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Post » Thu Oct 17, 2013 9:23 pm

Wait, are you seriously using games like Battlefield and CoD as support to an argument for open world PvP?

They are shooters, based on a small stand alone map. They are nothing like ESO, or Ultima or DAOC or EVE. They can't really be considered MMOs either since they don't exactly have 'massive' amounts of players.

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Nancy RIP
 
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Post » Fri Oct 18, 2013 9:49 am

I voted no because you are asking for a complete overhaul. I don't think you realize how much work that is.

Try the game, if you don't dig it...seeya!

I have faith that it will be grand as is.

I will say I prefer the sandbox types myself though ;)
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[ becca ]
 
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