Key termsTo better understand the effect of a Religion System in the game, the following terms should be explained:
Devotion – this is a rating of each player’s standing with a specific Deity (if any is selected), calculated daily at a specific server time. The standing functions just like a reputation standing in most MMOs, with one important exception: the Devotion decreases each day by a certain amount. The only way to prevent this decrease and potentially increase the Devotion even further is for the player to perform tasks/actions available to him in the form of quests given through the religious faction representing the Deity he has selected. ). More on this and the methods for increasing/not losing Devotion, below.
A player, upon choosing (if at all) a Deity to worship must also select a representing religious faction to declare this worship. This is done at a temple/cathedral in an NPC settlement/player settlement and from that point onwards, the player is religiously “bound” to that specific temple/cathedral (read below for the effects of this binding).
Reputation – this is the standard reputation standing with a political (racial) faction. Each political (racial) faction has a Patron Deity that is formally worshipped. A player’s Devotion affects his reputation gains with the political (racial) faction they share the same Deity. Reputation gains with other political (racial) factions may be offset or even negative (for opposing Deities). The effect of a player’s Devotion on his Reputation with a faction may either be a flat out amount, awarded upon attaining variable levels of Devotion standing, OR a multiplier to reputation gains available via other means (if such a system is available in the game).
Dominion – this rating measures a political faction’s influence in the game world. Player Guild/Clan holdings (if available depending on the game system) upon creation choose the political (racial) faction they align themselves to (sharing the Patron Deity) and from that point on generate a Dominion rating for their holdings, and are in all aspects treated as an NPC settlement in terms of Dominion generated.
Dominion is calculated weekly and is local, i.e. it is calculated per settlement of each political (racial) faction or player holding. The Dominion standing of each settlement is the product of the
[Number of players worshipping the Patron Deity of the political (racial) faction/player Guild bound at the specific cathedral/temple of the faction/guild settlement] *[each said player’s daily Devotion rating]*[7 days]*[factor for religious constructs within settlement].
Dominion is manifested as a radius around a political (racial) faction’s settlements on which the faction can build constructions and have ‘control’ (think Civ3 border tiles here). In other words, Dominion is in effect measuring the borders and available territory of a political (racial) faction. A player that “unbinds” from a cathedral/temple of a specific settlement to bind to a different temple/cathedral of the same Deity is reset from the weekly calculation of Dominion for the specific settlement (i.e. Devotion rating =0*7). If he binds to a temple/cathedral of a different Deity in another settlement he not only resets but subtracts his Dominion share of points (i.e. Devotion rating*[-2]) from the Dominion of the settlement he unbinds from.
Influence – this measures a Deity’s appeal and worship in the game world, and is calculated at specific intervals depending on the Religious Calendar of each Deity (see below). The Influence of a particular deity is the product of the
[Number of players worshipping the Deity] *[each said player’s daily Devotion rating]*[x days of religious celebration for Deity’s Birth/Death.
The higher the rating, the more powers/bonuses the Deity can grant to its followers and to the political (racial) factions/Guilds it serves as Patron.