I have a question. I read through:
http://www.creationkit.com/OnUpdate_-_Form#Notes
http://www.gamesas.com/topic/1349327-scripting-savegame-bloating/
http://www.gamesas.com/topic/1358788-script-causes-savegame-bloat/page__p__20495082__hl__savegame%20bloat__fromsearch__1#entry20495082
I use onupdate heavily and the shortest is 1 sec. Why is it that my mod causes bloat when I remove it from the load order and load a savegame with the mod active? Will using state or registerforsingleupdate at the end of onupdate be enough to help here?
I haven't done http://www.creationkit.com/DumpPapyrusStacks as I just recently read it from one of the above links.
I guess DPS is the only point to find out what is causing the bloat? Are scripts endlessly running even though the mod is no longer loaded?