SCAR damage is too high. Needs Patching.

Post » Thu Apr 15, 2010 7:00 pm

The SCAR is the first weapon you start off with yet its the best in the game because of its unmatched versatility.

The SCAR is the most used gun no doubt and the main reason is not because its the first gun you start you start off with, its because its a niche in every role or some may say Overpowered.

I think that the SCAR should be a crutch that doesnt have a niche but works in all ranges you use to hobble up the ladder and unlock new better weapons that work better in certain niches but instead your starting off with the best of the best. At the moment the Scar is beating other weapons in their own niches. This is wrong.

I think a simple damage Decrease of 50% maybe abit more would fix this, everything else is fine, ( although maybe it could the same recoil in Campaign? where the longer you spray the more out of control it goes. )

At the moment this is where the Damage stands.

2 shot kill on a cloaked opponent.

4 shot kill on a neutral opponent.

6 shot kill on an armoured opponent.

note that all of these results were performed on people with full health and energy.

This is what I propose.

3 shot kill on a cloaked opponent.

6 shot kill on a neutral opponent

10 shot kill on an armoured opponent.


This would put it on par with the Scarab in kill times. As it stands, toe to toe two oppoenents firing at the same time at eachother, all bullets hitting, the SCAR will win everytime despite the Scarab being a late unlock.

Also I beleive that the Scar has better range than the Scarab, and at the moment it seems that the only viable reason you would choose the Scarab over the SCAR is for the Silencer for stealthy kills.

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john palmer
 
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Post » Thu Apr 15, 2010 5:13 pm

i dont have any problems killing people that use a scar.
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Dan Endacott
 
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Post » Thu Apr 15, 2010 6:08 pm

i dont have any problems killing people that use a scar.

With what weapon?

At What Range?

In what situation?

Connection strength?..
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Curveballs On Phoenix
 
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Post » Thu Apr 15, 2010 11:19 pm

This topic is sad...
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jaideep singh
 
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Post » Fri Apr 16, 2010 1:59 am

Scar has it's uses but patching it? No.
It looks like you put some thought into this, but it also looks to me someone has been killed too many times by the scar.

I personally use the scarab because of the faster firing rate, and the ability to put a silencer on it.

I mean sh_t, they took the silencer off the scar (for those who didn't play them demo, you could attach a silencer to the scar back them), I feel that was enough of a modification.
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Eibe Novy
 
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Post » Fri Apr 16, 2010 3:43 am

Scar has it's uses but patching it? No.
It looks like you put some thought into this, but it also looks to me someone has been killed too many times by the scar.

I personally use the scarab because of the faster firing rate, and the ability to put a silencer on it.

I mean sh_t, they took the silencer off the scar (for those who didn't play them demo, you could attach a silencer to the scar back them), I feel that was enough of a modification.


I can use it easily with great effect, But I don't because I find fun in Challenge not ease of kills, It's overpowered In my opinion, And the just by the fact of the sheer amount of people using it should suggest at least a crumb of something.
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Chris Cross Cabaret Man
 
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Post » Thu Apr 15, 2010 9:44 pm

I can use it easily with great effect, But I don't because I find fun in Challenge not ease of kills, It's overpowered In my opinion, And the just by the fact of the sheer amount of people using it should suggest at least a crumb of something.

Again, no. A lot of people use it for a bunch of different reasons:
-They aren't level 21 yet (scarab)
-They don't like the Grendal
-They want more power than what the Feline can provide, yet want more mobility than what the Heavy machine gun can provide.
-They have been using it since level one, and just like the familiarity of it from the demo.

So no, I don't think the only reason a lot of people use it is that it's overpowered.
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Pete Schmitzer
 
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Post » Fri Apr 16, 2010 2:16 am

I can use it easily with great effect, But I don't because I find fun in Challenge not ease of kills, It's overpowered In my opinion, And the just by the fact of the sheer amount of people using it should suggest at least a crumb of something.

Again, no. A lot of people use it for a bunch of different reasons:
-They aren't level 21 yet (scarab)
-They don't like the Grendal
-They want more power than what the Feline can provide, yet want more mobility than what the Heavy machine gun can provide.
-They have been using it since level one, and just like the familiarity of it from the demo.

So no, I don't think the only reason a lot of people use it is that it's overpowered.

I didn't it was the only reason people are using it, Reread my post and see.
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RUby DIaz
 
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Post » Thu Apr 15, 2010 5:53 pm

The Scar is basically the Battle Rifle of Crysis, too good in too many situations. It needs long-range bullet drop, less damage in general, and MUCH less damage on cloaked opponents. I mean seriously, you don't even have to aim, you can just spray at the general location of a shimmer and pick the kill up. The first hit should drop their cloak and do double damage, nothing more.
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carly mcdonough
 
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Post » Thu Apr 15, 2010 2:47 pm

Suggest, at least a crumb, blah blah.
You are saying that the fact that everyone uses it 'suggests' it's overpowered.
I am countering that by explaining why you might be seeing a lot of people using it.
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Nicole Coucopoulos
 
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Post » Fri Apr 16, 2010 2:54 am

The Scar is basically the Battle Rifle of Crysis, too good in too many situations. It needs long-range bullet drop, less damage in general, and MUCH less damage on cloaked opponents. I mean seriously, you don't even have to aim, you can just spray at the general location of a shimmer and pick the kill up. The first hit should drop their cloak and do double damage, nothing more.

I really hope we don't have to go into explaining why you die so quickly when you get shot while cloaked...
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Heather Dawson
 
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Post » Thu Apr 15, 2010 10:27 pm

The Scar is basically the Battle Rifle of Crysis, too good in too many situations. It needs long-range bullet drop, less damage in general, and MUCH less damage on cloaked opponents. I mean seriously, you don't even have to aim, you can just spray at the general location of a shimmer and pick the kill up. The first hit should drop their cloak and do double damage, nothing more.

I really hope we don't have to go into explaining why you die so quickly when you get shot while cloaked...
I get it's a balance to offset the advantage of camo, but I feel it tips the scales too far in favour of the Scar user.
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u gone see
 
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Post » Fri Apr 16, 2010 4:00 am

ANY damage that hit's you while you are cloaked drops your energy to 0%.
From that point it's based on how much health you have at the time, vs. the damage of the bullet.
In this example, its an assault rifle.
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Gemma Woods Illustration
 
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Post » Fri Apr 16, 2010 4:25 am

The SCAR does not need patching, like NickThomas said I find the Scarab to be better for the silencer and the damage per bullet is almost the same the rate of fire compensates. IMO the Scarab is more powerful.

The guns should be powerful, like real weapons are in real-life. Also the Feline (with silencer), K-Volt and Jackal are also good in the hands of a good player. I have 2.6 kd a played over 300 games and have used most the weapons and the seem balanced to me. The K-Volt is annoying due to its armor drain, loud noise and the electricity images you get on your screen but my likes/dislikes are not good enough reasons to alter the game.

I like using the SCAR is can kill quickly but also can get you killed quick, since you have no silencer you light up as a flare on everyone's map.

I think they should perhaps make the Gauss Sniper rifle a one-hit kill but I'm undecided, would be too easy but being a two-hit makes it too hard. I went 5 and 8 with a Gauss and then went with a Scarab next match and went 25-6, alot easier to use full-auto weapon
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Lauren Graves
 
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Post » Thu Apr 15, 2010 4:57 pm

@TwistedBuddha
Yeah the Gauss is tricky. Making a one hit kill gun is a big no-no. I don't know how old you are, but I can remember playing GoldenEye with my friend's and we hated playing with the Golden Gun because the person who used it would always rip. One **** kills can get out of hand FAST, especially in very capable hands.
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*Chloe*
 
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Post » Fri Apr 16, 2010 4:31 am

Where were you aiming when you calculated the numbers for the shots it takes to kill someone with a Scar? Because it varies so much depending on whether you get a headshot or not, and that goes for any gun in the game.

Scar is fine the way it is.
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Tammie Flint
 
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Post » Thu Apr 15, 2010 11:00 pm

Bottom line some people when they have issues they come here and say that **** is overpowered and needs nerfn' which is funny compared that there was not even 1 patch tackling lag and latency issues between players at all...
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Flutterby
 
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Post » Thu Apr 15, 2010 6:37 pm

Bottom line some people when they have issues they come here and say that **** is overpowered and needs nerfn' which is funny compared that there was not even 1 patch tackling lag and latency issues between players at all...

People come to forums to express their opinions about the game in an environment which might get some attention of the dev's. Now their opinions aren't always right, and most of the time they just complain, but if handled correctly it can also lead to some good debates. If they couldn't come here to address their concerns, where should they go?
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Campbell
 
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Post » Fri Apr 16, 2010 1:16 am

This topic is sad...

Yes, it is. A down right travesty in fact...
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Kirsty Collins
 
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Post » Fri Apr 16, 2010 3:51 am

I'm not 39 yet but I feel like all the weapons have their place in this game... Pistols (maybe with the exception of the AY69) might need a small increase in damage, but other than that, I think everything is fine. Even the L-Tag has it's place.. I like to play Crash Site and clear out the zone with it.
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Lil Miss
 
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Post » Thu Apr 15, 2010 7:35 pm

I would say the SCAR is overpowered. If used by someone with decent skills you can win all situations (long range, medium and close quarter combats) and when everyone starts with this weapon, the other weaopns won't be used as much.

I would love to see some more guns in this game, as I think the weaponry we can choose from is very limited and it would open for more diversity in the playstyles and therefore more fun for everyone...
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Justin Bywater
 
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Post » Thu Apr 15, 2010 6:52 pm

The Scar is basically the Battle Rifle of Crysis, too good in too many situations. It needs long-range bullet drop, less damage in general, and MUCH less damage on cloaked opponents. I mean seriously, you don't even have to aim, you can just spray at the general location of a shimmer and pick the kill up. The first hit should drop their cloak and do double damage, nothing more.

I don't mind High Skill requiring weapons being useful in all ranges, I don't like however a gun that anybody who can hold the controller the right way round is the Go-To weapon.

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Mrs shelly Sugarplum
 
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Post » Thu Apr 15, 2010 6:48 pm

I'm not 39 yet but I feel like all the weapons have their place in this game... Pistols (maybe with the exception of the AY69) might need a small increase in damage, but other than that, I think everything is fine. Even the L-Tag has it's place.. I like to play Crash Site and clear out the zone with it.

The m12 NOVA got its rate of fire restored to beta state, before it was half the rate of fire and took twice as long to kill, I suspect this may have been a bug though.

The M12 is fine now its just the majestic and Hammer that need beefing in terms of accuracy ( Where your sight is pointing it hits ) and reducing recoil abit.
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Jonny
 
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Post » Thu Apr 15, 2010 8:53 pm

The SCAR is the first weapon you start off with yet its the best in the game because of its unmatched versatility.

The SCAR is the most used gun no doubt and the main reason is not because its the first gun you start you start off with, its because its a niche in every role or some may say Overpowered.

I think that the SCAR should be a crutch you use to hobble up the ladder and unlock new better weapons but instead your starting off with the best of the best.


This is a dumb idea.

Why make it hard for nubs in this game to struggle with **** weapons, just to get a better one?
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Chantel Hopkin
 
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Post » Thu Apr 15, 2010 6:23 pm

The SCAR is the first weapon you start off with yet its the best in the game because of its unmatched versatility.

The SCAR is the most used gun no doubt and the main reason is not because its the first gun you start you start off with, its because its a niche in every role or some may say Overpowered.

I think that the SCAR should be a crutch you use to hobble up the ladder and unlock new better weapons but instead your starting off with the best of the best.


This is a dumb idea.

Why make it hard for nubs in this game to struggle with **** weapons, just to get a better one?

My description wasn't as accurate as I would of liked but what I meant is make the weapon useable but not the best in the game, rather make it a crutch that doesnt have a niche in any particular range but works at all ranges. It will get beaten by another weapon in the weapons niche, Right now its beating other weapons in their own niche.
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Sandeep Khatkar
 
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