Scrim Rules

Post » Thu Sep 04, 2008 9:53 pm

We have to set competive game rule for the game:

Here is a suggestion of restricted weapon/upgrades for a start:
Explosive:
JAW, L-TAG, C4, under-barrel grenade luncher,

Suit modules:
Stealth Modules :
Cloack tracker

Armor Modules :
-Explosion Delay

Power modules :
?

I will update this post as we progress and build consensus

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Chrissie Pillinger
 
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Post » Fri Sep 05, 2008 7:59 am

is what community you with its rules (Xbox 360, PS3 or PC)
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FirDaus LOVe farhana
 
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Post » Fri Sep 05, 2008 1:22 pm

im targetting pc, since i doubt they can be serious competition without dedicated server on console
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Cccurly
 
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Post » Fri Sep 05, 2008 1:30 pm

How about Crysis 1 only.
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Tracey Duncan
 
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Post » Thu Sep 04, 2008 11:33 pm

how about my nanosuit mod. it actually makes the game fun. I know banana agrees. :P
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Leilene Nessel
 
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Post » Fri Sep 05, 2008 4:19 am

How about looking at whats balanced in the finished game before rushing to conclusions?
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Charles Weber
 
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Post » Fri Sep 05, 2008 2:17 am

How about looking at whats balanced in the finished game before rushing to conclusions?

People like to think "they did it first"

Flamers
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CSar L
 
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Post » Fri Sep 05, 2008 9:35 am

How about looking at whats balanced in the finished game before rushing to conclusions?

People like to think "they did it first"

Flamers

I noticed... However i think that if anything, the modules will be disabled or most of the allowed, these restrictions are just strange ;P
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Enny Labinjo
 
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Post » Fri Sep 05, 2008 12:42 am

How many players for a good scrim? 5vs5, 6vs6, 8vs8 ?
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Madeleine Rose Walsh
 
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