[Req] Script for global weapon sheathing

Post » Fri Oct 12, 2012 11:22 am

I'm wondering how difficult it would be to implement a call to force a NPC/PC to sheath a weapon before swapping to the next one? Ever since I personally found out about the bDisabledGearedUp=0 Skyrim.ini Edit that basically has a game engine side version of ATTT, I was curious of how this could be accomplished as It would serve two purposes for me;

1. solve the invisible weaon glitch caused by that ini tweak, and
2. Add the atmosphere that swapping weapons would be more realistic than poof one disappears and another is in your hand.

Credit to: MaanLook on the Nexus sites for the orignal Nexus posting that Showed the tweak to me.
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Mari martnez Martinez
 
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Post » Fri Oct 12, 2012 9:40 am

What does that ini tweak do as compared to ATTT?
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Antony Holdsworth
 
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Post » Fri Oct 12, 2012 8:49 am

It places any one weapon of each type such as a dagger/sword/axe/twohanded/bow, etc on your person as long as its favorited (For PC) or in the inventory such as for NPC's.

http://skyrim.nexusmods.com/mods/25162 heres the link to where I found out about it.

From my understanding it does alot of what ATTT does with out the scripting hassles.
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Donald Richards
 
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