I have zero experience with the Creation Kit except through the Hello World! tutorial in the website. I liked the tutorial, but it lacked a whole lot especially since it only introduces to us a single event, OnActivation (or something like that).. I'm interested in scripting mainly because I used to make maps for Warcraft III (in GUI though, not in its scripting language), and I wanted to go through the same course of action in TES too.
The outcome I want is similar to something around this:
Event
Actor - Changed CombatTarget //any event that ticks enough to see what the Combat Target is - if it exists
ConditionsActor - Is type (Object) //or Reference if there's no other way
Boolean - GetCombatTarget HasKeyword ActorTypeDragon equal to True //Yeah, this sound mighty wrong
Shout is not in cooldown //something in the likes - just referring that the shout meter has not been consumed yet
ActionsActor - Do (Shout - Dragonrend) to CombatTarget //sample, can be anything
Elsejust endif; no else
Function EquipShout sounds right, but from my understanding it only forces an equip, and not an action.
EDIT: Looks like the Shout Procedure does this for me if configured correctly. So my question is now this, how would I configure it to do something similar to what I stated?