Now what I'd like to do is track when the player kills a wolf (GetIsRace) or a deer, or both. When the player kills one of these animals, it increases the golabl by 1. When the final count is reached, stage is complete.
I already have the knowledge of using variables and increasing them when a condition is met etc. What I'm struggling with is tracking the player killing these animals. If it was a unique actor, it'd be a simple case of attaching an OnDeath script to them. But because it's kill any wolf out of all wolves, I'm stumped. I thought maybe I could create an alias to all wolves, but I'm not sure how that would work either. There also doesn't seen to be an OnKill event either, which I could attach to the player.
If anyone can help me conquer this next hurdle I'd be really grateful

EDIT:
A video of my work with globals is here: http://www.youtube.com/watch?v=hVjtWpJHH1M