What I want to do is make a special workbench where status effects can be applied to weapons using various types of ores. These status effects have nothing to do with enchantments or health% of the weapon, but are a third category. Sort of like making your own veneer of another metal, like silver, to your weapon. Silver for instance would give a 5% chance of causing fear in undead, with another 5 damage per level to a vampire or werewold.
Here's the structure I have in mind:
There is a book that gives you perks for each material such that if the weapon has the enchantment, or keyword (I don't think there's a way to add keywords though...) on hits is applies another enchantment to enemies, with OnEffectStart effects that act as is you just got hit by a spell.
I may have to do some stuff in SkyProc...dunno. We'll see. Lemme know if you guys have ideas, I'm just brainstorming.
EDIT: Maybe I can do it by adding weapons to a list...we'll see...