Scripting a voice talking in the background

Post » Sat Nov 17, 2012 11:36 pm

Hey everyone! I am working on a mod where I have the player walking down a hallway. As they are walking down the hallway, I want them to hear another person's voice in their head. I tried to use the "Kill the beggar" tutorial but it was very confusing because it had other things included in it. Can anyone tell me how to do this? Please help!
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Isabell Hoffmann
 
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Post » Sun Nov 18, 2012 11:58 am

I have had this, two things cause it... One two sky-rim game engines were some how running. 2nd is there is a character or characters in the game that throw voice and call you names like cheese breath... etc..
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Penny Flame
 
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Post » Sun Nov 18, 2012 2:10 am

Thanks. Can someone please give me an example of scripting a background voice. Thank you
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Laura Richards
 
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Post » Sat Nov 17, 2012 11:32 pm

Make a talking rock (tree, cart, whatever) ...

http://www.creationkit.com/Say_-_ObjectReference
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JeSsy ArEllano
 
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Post » Sun Nov 18, 2012 12:53 am

why not record the voice as a .wav and create a sound marker for it
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Dan Wright
 
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Post » Sun Nov 18, 2012 4:08 am

Could you not use http://www.creationkit.com/SetAlpha_-_Actor to make an invisible actor to say your lines?

- Hypno

EDIT: Amethyst Deceiver's method will probably be a lot cleaner
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BrEezy Baby
 
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Post » Sun Nov 18, 2012 5:34 am

if thats the case you can use an invisible talking activator with some type of hello dialogue
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Taylah Illies
 
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Post » Sun Nov 18, 2012 3:03 am

Yeh. Have a bunch of hellos conditioned to different stages in a quest. Have the invisible man follow the player. Then use trigger boxes to setstage when needed

- Hypno
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Julie Serebrekoff
 
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Post » Sun Nov 18, 2012 11:45 am

Thank you so much everyone for your help. Amethyst Deceiver I was wondering if you knew a tutorial or could elaborate more on how to actually set up the talking activator. I have made one but it is still not working. I think I am missing something.
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Love iz not
 
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Post » Sun Nov 18, 2012 4:09 am

the talking activator needs a voice type, and you set up its dialogue in a quest the same as any actor.
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Spencey!
 
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