A seperate Jump and S.M.A.R.T. button

Post » Tue Jan 04, 2011 11:15 pm

I was going through Brink's Tweet page and I saw something that caught my eye. There's going to be a seperate jump and Smart button, now I know this isn't news for a lot of you, but it's pretty new to me. Now, I'm not exactly sure if this is going to be a good thing or a bad thing, but this changes almost everything I thought about the game. First off, does anybody have any links to a video where they have a jump animation that isn't from the smart system? Because I would love to see how just the basic jump works.

How high will we be able to jump?
Will Bunny Hopping make it's return to fps's?
Will there be any fall damage?
How does jumping effect aim?
Will I be able to glitch between the Smart system and jumping to get to glitched areas?
Will I be able to glitch heavy or medium classes through shortcuts by glitching between the smart system and a jump button?
Will I be able to jump from wall to wall as a light?

These are just a few questions I have about the jump... Does anybody have the answers I'm looking for? Also what are your thoughts on having both a jump and smart button?
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Khamaji Taylor
 
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Post » Wed Jan 05, 2011 1:47 am

I was going through Brink's Tweet page and I saw something that caught my eye. There's going to be a seperate jump and Smart button, now I know this isn't news for a lot of you, but it's pretty new to me. Now, I'm not exactly sure if this is going to be a good thing or a bad thing, but this changes almost everything I thought about the game. First off, does anybody have any links to a video where they have a jump animation that isn't from the smart system? Because I would love to see how just the basic jump works.

How high will we be able to jump?
Will Bunny Hopping make it's return to fps's?
Will there be any fall damage?
How does jumping effect aim?
Will I be able to glitch between the Smart system and jumping to get to glitched areas?
Will I be able to glitch heavy or medium classes through shortcuts by glitching between the smart system and a jump button?
Will I be able to jump from wall to wall as a light?

These are just a few questions I have about the jump... Does anybody have the answers I'm looking for? Also what are your thoughts on having both a jump and smart button?


Basically the separate jump button is a thing where you can do SMART movements manually. And I don't know about fall damage, but I know you can prevent it by sliding when you hit the ground. Like a roll in parkour, but it's a slide to make it seem like the person stil has momentum.
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Avril Churchill
 
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Post » Wed Jan 05, 2011 8:04 am

I personally felt that was a bit obvious since they said there would be a SMART button, instead of saying the jump button will be SMART button.
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Chase McAbee
 
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Post » Wed Jan 05, 2011 2:57 am

Doing jumps manually (using the jump button) will be more effective than just using smart. I certainly hope you can't glitch by using a combination of both buttons, but you can switch between them.

Lights will be able to do a wallhop. Bunnyhopping will probably not be in, SD games don't really have bunnyhopping in general, but in the past they had strafejumps.
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Sammykins
 
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Post » Tue Jan 04, 2011 8:27 pm

The SMART button will allow you to get across the battlefield using parkour. They have said that you will be able to do the same things by using sprint/crouch/jump instead of 1 button, also there will be a slightly smaller delay from the movement. I think they said something like if you are using smart button you character will put two hands down to hop over a railing or whatever, but if you do it manually and time it right you will use 1 hand and be faster (i think).
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James Potter
 
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Post » Wed Jan 05, 2011 6:43 am

2 games I currently know of that have bunny hopping.. Combat Arms and HL2.

And to be honest, I hope it doesn't make a return. It's just plain silly, and if you shoot while jumping in this (as expected in an fps) your accuracy is reduced drastically.
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Anna Krzyzanowska
 
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Post » Wed Jan 05, 2011 10:19 am

Doing jumps manually (using the jump button) will be more effective than just using smart. I certainly hope you can't glitch by using a combination of both buttons, but you can switch between them.

Hm, I am under the impression that you have to combine both buttons to use SMART at its best. Using the manual jump simply allows SMART to understand what you want earlier.
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Michelle Chau
 
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Post » Wed Jan 05, 2011 8:46 am

The SMART button is also the sprint button.
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Makenna Nomad
 
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Post » Wed Jan 05, 2011 11:58 am

As Wraith said SMART button in also the sprint button. There will be independent jump and crouch buttons to perform the SMART action manually and they will OVERRIDE the SMART button action.

Say if you are sprinting and shooting at someone above you. When you reach an object like a table since you are looking up (and obviously holding the SMART button cause youre sprinting) SMART will automatically vault you over the table. If you wish to slide under the table press crouch before reaching the table.

It wont open any doors for glitching or bring back bunny hopping, I think there is fall damage but it can be preventing by either holding SMART or pressing crouch, which will do the exact same thing (slide).
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kasia
 
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Post » Wed Jan 05, 2011 4:52 am

an example: Lets say their is a short wall that you want to get over. if you walk up to it then look up and hit the smart button you'll climb over it. also if your running at the wall your crash into it and then hop up. but if your runnin and hit the jump button now intead of mantling up your vaulting over teh wall.
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ONLY ME!!!!
 
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Post » Tue Jan 04, 2011 9:20 pm

The SMART button is also the sprint button.


Is it bad that I imagine the joker's voice when reading your threads?

I really hope that we can't glitch a heavy into a spot that only a light can go using a glitched sequence of parkour jumping and smart system... That's my main concern atm...
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cosmo valerga
 
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Post » Wed Jan 05, 2011 7:39 am

Well, if there wasn't then we couldn't do the whole mastery thing. Smart for easy movement, jump, sprint, and crouch for efficient movement.
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Kill Bill
 
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Post » Wed Jan 05, 2011 12:21 pm

I think they said something like if you are using smart button you character will put two hands down to hop over a railing or whatever, but if you do it manually and time it right you will use 1 hand and be faster (i think).

You would be faster, because you're vaulting the rail as opposed to pulling yourself over.
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Code Affinity
 
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Post » Wed Jan 05, 2011 12:56 pm

Is it bad that I imagine the joker's voice when reading your threads?

I really hope that we can't glitch a heavy into a spot that only a light can go using a glitched sequence of parkour jumping and smart system... That's my main concern atm...


Wanna see a magic trick?
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Felix Walde
 
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Post » Wed Jan 05, 2011 2:41 am

Is it bad that I imagine the joker's voice when reading your threads?

I really hope that we can't glitch a heavy into a spot that only a light can go using a glitched sequence of parkour jumping and smart system... That's my main concern atm...


Haha so do I, everytime I read a post the Heath Ledger Joker voice pops into my head.
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jodie
 
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Post » Tue Jan 04, 2011 11:46 pm

as far as 'glitching' into areas goes, if i read it correctly they already said any build can get to any position. the difference is the path they can take and the speed with which they can get there. a heavy can get on a roof, but he's gonna have to work a lot more than a light climbing like a free-runner.
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RaeAnne
 
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Post » Wed Jan 05, 2011 2:11 pm

as far as 'glitching' into areas goes, if i read it correctly they already said any build can get to any position. the difference is the path they can take and the speed with which they can get there. a heavy can get on a roof, but he's gonna have to work a lot more than a light climbing like a free-runner.


I heard that as well and it kind of doesn't make sense. Sure there could be a lot of ramps but only a light could kip up a 15 foot wall.
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Nathan Barker
 
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Post » Wed Jan 05, 2011 2:06 pm

yep, gotta love those crazy people who go into single player and scour every inch of the world to find the 3-inch rails that are 'technically' wide enough to stand on and get on roofs nobody thinks of. they give so much to us, we should give them something back :cookie:
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c.o.s.m.o
 
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Post » Wed Jan 05, 2011 9:26 am

yep, gotta love those crazy people who go into single player and scour every inch of the world to find the 3-inch rails that are 'technically' wide enough to stand on and get on roofs nobody thinks of. they give so much to us, we should give them something back :cookie:


Being one of those people thanks for the cookie. Gotta keep making things interesting, and thanks to all the people I learn tricks from.
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Shiarra Curtis
 
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Post » Wed Jan 05, 2011 1:45 am

Being one of those people thanks for the cookie. Gotta keep making things interesting, and thanks to all the people I learn tricks from.

Uh no. He meant me. I want my cookie.....:cry:
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Michael Korkia
 
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Post » Wed Jan 05, 2011 12:57 am

just touching one of those points the OP made=>bunny hopping
i never knew they went away?
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Ownie Zuliana
 
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Post » Wed Jan 05, 2011 8:32 am

I heard that as well and it kind of doesn't make sense. Sure there could be a lot of ramps but only a light could kip up a 15 foot wall.

I'm pretty sure SD are being very careful regarding map design and making sure that no part of any of their maps *requires* a light or medium to access. That 15 foot wall most likely isn't climbable by a light either, and if it is, there would definitely be ramps somewhere leading to the top too so a heavy can get there... After all, the game features parkour-like jumps and leaps, not wall climbing...
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Je suis
 
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Post » Wed Jan 05, 2011 1:12 am

I'm pretty sure SD are being very careful regarding map design and making sure that no part of any of their maps *requires* a light or medium to access. That 15 foot wall most likely isn't climbable by a light either, and if it is, there would definitely be ramps somewhere leading to the top too so a heavy can get there... After all, the game features parkour-like jumps and leaps, not wall climbing...


I was hoping for routes that only lights and mediums. All the objectives everyone can get to.

Also let me explain something.

Heavies can climb anything waste high,
Mediums anything at eye level,
Lights anything 15 ft high give or take.
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Tammie Flint
 
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Post » Wed Jan 05, 2011 1:44 pm

I was hoping for routes that only lights and mediums. All the objectives everyone can get to.


And then let me quote the latest Q&A answers posted on http://www.thebrinkforum.com/viewtopic.php?f=2&t=169&start=70 :
Will there be any light, medium, or heavy exclusive areas on any maps?
There are some shortcuts that only lights can take, and some that can be taken only by lights and mediums, as heavies can’t climb as high. There are no gameplay areas that can’t be reached by every class, though; it’s just that some body types can get there faster.


Also let me explain something.

Heavies can climb anything waste high,
Mediums anything at eye level,
Lights anything 15 ft high give or take.

I'm not saying lights can't climb very high walls, I just find a 15' wall quite high and everything we've seen so far seem to aim at something significantly lower than that... I might be mistaken, mind you, but would that seriously make any sense? (Keep in mind, to use a wall jump to reach a higher spot you seem to need a second wall to jump away from to reach a ledge higher up on the wall you're climbing, which did not, to me, appear to be the situation you were talking about).
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roxanna matoorah
 
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Post » Wed Jan 05, 2011 6:04 am

As Wraith said SMART button in also the sprint button. There will be independent jump and crouch buttons to perform the SMART action manually and they will OVERRIDE the SMART button action.

Say if you are sprinting and shooting at someone above you. When you reach an object like a table since you are looking up (and obviously holding the SMART button cause youre sprinting) SMART will automatically vault you over the table. If you wish to slide under the table press crouch before reaching the table.

Sprint is a toggle. SMART is a hold.

Taking your example, I believe if you were only sprinting, you were not able to vault over said table without acticating SMART by holding the button. You could, however, jump onto it, which would cancel sprint - like in most other shooters.
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Connor Wing
 
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