I know how to make a cell never respawn- by changing the encounter zone to "NoResetZone" (or making a new encounter zone for the cell with the no reset flag enabled). But is it possible to change this property through scripting? Either by modifying the properties of an encounter zone object, or by simply changing what encounter zone the cell points to.
The Creation Kit wiki has been... less than helpful in trying to figure this out. EncounterZone.psc is blank, and I can't find any functions that seem to mess with location zones associated with either cell or location script objects.
If this is not possible through scripting, is there any sort of a workaround? I suppose it might be possible to play around with a duplicate cell that replaces the original... is this a feasible idea?