Setting up all new creature with 3ds MAX

Post » Sat Nov 17, 2012 1:57 pm

Hi guys, I'd like to create a new creature in 3dsMax for Skyrim.

Here the Link to a similar thread: http://www.gamesas.com/topic/1377466-need-help-with-a-larger-creature/

Thing is there's no such tutorial to find. So here my questions:


1. The creature is about the size of a Skyrim giant. Therefore I'd like to export the giant as a reference to 3dsMax.
So what program shall I use for the 2013 version? Yes I'd like to use 2013 version. Is there any clean method to get it done?

2. Second thing: Is it possible to inherit features of existing creatures?

-For example importing the whole rigging sceleton to 3dsMax?
-Furthermore I'd like to give my creature the "agility" of a human character :banana: , not the sedate coziness of a giant... (meaning the animations)
-I want my creature to fit the whole environment perfectly. (For example there are certain killcams if you kill the creature. Therefore it should "behave" like a giant)

Thats it for the moment :biggrin:

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Marie Maillos
 
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