I have developed a minion system that allows you to command follower, summoned creatures
and met wolves/werewolves to obey simple commands like wait, follow, wait there, forward.
Now, I want to be able to set the level of aggression of all and any specific of my minions.
I currently command a group of skeletons from Psikotic Necromancery mod. I tried to set
the level of aggression to 2, so they would attack any neutral actor on sight. I used
SetActorValue("aggression", 2). Partially it works because my scripts indicate that
the level of aggression has indeed been changed. Problem is Im currently testing it in
Riften and my skeletons dont attack the civilians. Does anyone have any tip about it?