Setting position of player at start a new game

Post » Thu Jun 21, 2012 4:06 am

Hi, guys!

I need some help. Can't find way to set start position of player on starting new game to make story apart of main skyrim. I saw mod "Live Another Life" with alternative start in Skyrim world. It's proof that start can be changed. But how? Any clue.
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Aliish Sheldonn
 
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Post » Thu Jun 21, 2012 11:52 am

quite hard to do. You'll need to know a lot about scripts and scenes.

Look at the MQ101 Quest (and all the ones starting with MQ that it relates to)

The starting stuff is all of the script and scenes in the MQ series (mainly in MQ101, though)
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Cameron Garrod
 
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Post » Thu Jun 21, 2012 8:47 am

Thanks for advise. I take a look in MQ101. It's huge quest with many unnessesary things for my purpose (like cart riding, dialogs, tutorials, dragon and etc.). Hard to find what exactly is related for starting position.

I try to disable MQ101 by deleting papyrus code in first stage and make my own quest with Game.GetPlayer().moveto(Alias_PlayerStartPosition.GetRef()) in first stage, but it doesn't work - empty loading screen on starting new game.
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evelina c
 
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Post » Thu Jun 21, 2012 4:35 pm

Yei! I made it
In quest MQ101 -> Quest Aliases -> PlayerStartMarker -> Change to new marker on new location
Also in stage 10 delete code about disable movement, sound of cart, show titles and other. And place "game.ShowRaceMenu()" somewhere.
This is bad way, but working. Making this stuff in new quest doesn't working - smell like hardcode.
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Nichola Haynes
 
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Post » Thu Jun 21, 2012 8:15 am

The Scenes (cart riding and all of that) are part of the MQ101 Quest ... So you have to find ways to replace some of it if you want the game to start, but the player not be involved ... And it is hard because it sets up the main quest in the game, so there is lots to do to make the game start without all of that stuff.

It can be done, there are several "Alternate Start" mods (on Nexus, and I assume on Steam Workshop) - but it is a lot of work to do it right

You have made a start on doing it by moving some of the Markers used to place the player and NPCs ... but you will find lots of problems down the line unless you keep going back and getting other characters to alternate starting positions.

Just as an example, Helgen is destroyed as part of MQ101, so you have to decide what happens in the various quests that rely on Helgen being destroyed (as an example, many NPCs talk about, "A dragon in Helgen" as the PC wanders around Skyrim ... but in your version, no Dragon ever turned up).

Like I say, it's possible; but it is a lot of work (to do well, anyway).
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Amy Masters
 
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