» Sun May 20, 2012 6:04 am
I think some of you are bringing up different issues. This is not about low fps in general. It is not about low fps in combat.
The problem description is:
you are running the game fine. with high fps.
then you "switch maps". You can switch maps by going indoor, or going from indoor to outdoors. Or maybe fast-travelling ? (I don't fast-travel, so I have not seen the problem occur).
As soon as the loading screen disappears, the framerate is really low immediately. 5-8 fps in my case. While it is 25-60 fps normally.
The low framerate does not go away by itself. I have to quit and restart the game.
There might be other ways to force something that makes the framerate normal again, but for me most things didn't work. Only a restart of the game.
I've been running with the large-memory-space bit enabled, and still see the problem. Seen it 5-6 times in 40 hours of play.
E8500, gtx260, 4 GB ram, game installed on SSD, win7 64bit. Using the sharper Images dll. Latest nvidia drivers.
This is not a memory-leak, btw. I'm not going to explain in detail what a memory leak is here. But most non-programmers seem to have weird ideas about what a memory leak is. Memory leaks are bugs that cause a part of a program to sometimes not release memory when it should. Usually, over time, the program uses more and more memory. Programs will usually crash when all (virtual) memory is in use. That generally means 2 GB in use for a 32-bit executable. When using the large-address-space change, the limit increases to 4GB. This ofc assumes that people have HDDs large enough for a 4GB pagefile.
Slowdowns can happen, but I think they are unusual. Next time the problem happens, can someone check the memory usage ? I bet it isn't anything higher than usual.